pokerogue/src
Madmadness65 cab15c36f0
[Balance] Update biome pools for wild Pokémon (#6074)
* Update biome pools for wild Pokémon

`outputPools` has been run, correcting evolution delays for some Pokémon like Grapploct and Cosmoem, and generally adding spaces to all bracketed lines.

* Revert change to Pawniard line evo delays

Kingambit was evolving before Bisharp due to being an item evolution. The evolution delay for it is now back to level 64.
2025-07-09 14:36:32 +02:00
..
@types [Refactor] Moved various classes/interfaces to own files (#5870) 2025-06-28 01:55:47 -07:00
configs/inputs [Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943) 2025-06-06 17:00:09 -07:00
data [Balance] Update biome pools for wild Pokémon (#6074) 2025-07-09 14:36:32 +02:00
enums [Refactor] Fix issues with "last move selected" vs "used" (#5810) 2025-06-15 10:52:44 -07:00
events [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
field [Refactor] Replace .fill().map "loops" with real for loops (#6071) 2025-07-08 00:53:36 -07:00
global-vars [Refactor] Merged interfaces/ into @types/; removed runtime orphan modules 2025-06-07 17:28:01 -07:00
modifier [Refactor] Replace .fill().map "loops" with real for loops (#6071) 2025-07-08 00:53:36 -07:00
phases [Bug] Fix anger point procing on every hit if first hit in multi hit was a crit 2025-07-07 18:38:18 -07:00
pipelines Merge branch 'beta' into minor-1.9.6 2025-06-18 18:27:37 -07:00
plugins [Dev] Update Biome to 2.0.0 (#6004) 2025-06-20 23:24:11 -07:00
sprites [Dev] Update Biome to 2.0.0 (#6004) 2025-06-20 23:24:11 -07:00
system [Refactor] Replace .fill().map "loops" with real for loops (#6071) 2025-07-08 00:53:36 -07:00
typings/phaser [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
ui [Refactor] Replace .fill().map "loops" with real for loops (#6071) 2025-07-08 00:53:36 -07:00
utils [i18n] Large Numbers Abbreviations Translation (#6021) 2025-06-22 17:11:16 -06:00
account.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
battle-scene.ts [Audio] Add non-final boss Eternatus battle music (#6065) 2025-07-06 19:48:33 +00:00
battle.ts [Audio] Add non-final boss Eternatus battle music (#6065) 2025-07-06 19:48:33 +00:00
constants.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
game-mode.ts [Refactor] Rework evolution conditions and descriptions (#5679) 2025-06-16 05:57:51 -07:00
global-event-manager.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Dev] Update Biome to 2.0.0 (#6004) 2025-06-20 23:24:11 -07:00
loading-scene.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
main.ts [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
messages.ts [Refactor] Add methods isPlayer and isEnemy to reduce circular imports 2025-06-07 17:44:58 -07:00
overrides.ts [Refactor] Minor run phase rework (#6017) 2025-07-02 02:57:08 -07:00
phase-manager.ts [Dev] Update Biome to 2.0.0 (#6004) 2025-06-20 23:24:11 -07:00
phase.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00
scene-base.ts [Refactor] Create utility function coerceArray (#5723) 2025-06-12 21:30:01 -07:00
starting-wave.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
timed-event-manager.ts Fix merge issue 2025-06-18 18:30:22 -07:00
touch-controls.ts [Dev] Update Biome to 2.0.0 (#6004) 2025-06-20 23:24:11 -07:00
tutorial.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
ui-inputs.ts [Dev] Update Biome to 2.0.0 (#6004) 2025-06-20 23:24:11 -07:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00