pokerogue/test/abilities/moxie.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

77 lines
2.4 KiB
TypeScript

import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#app/battle";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { VictoryPhase } from "#app/phases/victory-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
describe("Abilities - Moxie", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = MoveId.AERIAL_ACE;
game.override.battleStyle("single");
game.override.enemySpecies(SpeciesId.RATTATA);
game.override.enemyAbility(AbilityId.MOXIE);
game.override.ability(AbilityId.MOXIE);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset(MoveId.SPLASH);
});
it("should raise ATK stat stage by 1 when winning a battle", async () => {
const moveToUse = MoveId.AERIAL_ACE;
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
}, 20000);
// TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory
it.todo(
"should raise ATK stat stage by 1 when defeating an ally Pokemon",
async () => {
game.override.battleStyle("double");
const moveToUse = MoveId.AERIAL_ACE;
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
const [firstPokemon, secondPokemon] = game.scene.getPlayerField();
expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0);
secondPokemon.hp = 1;
game.move.select(moveToUse);
game.selectTarget(BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to(TurnEndPhase);
expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1);
},
20000,
);
});