import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattlerIndex } from "#app/battle"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { VictoryPhase } from "#app/phases/victory-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; describe("Abilities - Moxie", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.AERIAL_ACE; game.override.battleStyle("single"); game.override.enemySpecies(SpeciesId.RATTATA); game.override.enemyAbility(AbilityId.MOXIE); game.override.ability(AbilityId.MOXIE); game.override.startingLevel(2000); game.override.moveset([moveToUse]); game.override.enemyMoveset(MoveId.SPLASH); }); it("should raise ATK stat stage by 1 when winning a battle", async () => { const moveToUse = MoveId.AERIAL_ACE; await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); game.move.select(moveToUse); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000); // TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory it.todo( "should raise ATK stat stage by 1 when defeating an ally Pokemon", async () => { game.override.battleStyle("double"); const moveToUse = MoveId.AERIAL_ACE; await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]); const [firstPokemon, secondPokemon] = game.scene.getPlayerField(); expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0); secondPokemon.hp = 1; game.move.select(moveToUse); game.selectTarget(BattlerIndex.PLAYER_2); await game.phaseInterceptor.to(TurnEndPhase); expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000, ); });