.. |
@types
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[Misc] Add phase#is method to help reduce circular imports (#5868)
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2025-06-06 21:08:23 +00:00 |
configs/inputs
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[Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943)
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2025-06-06 17:00:09 -07:00 |
data
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[Bug] Dancer no longer breaks "last hit only" moves, respects flinch + steadfast (#5945)
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2025-06-06 20:50:16 -07:00 |
enums
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
events
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
field
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[Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943)
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2025-06-06 17:00:09 -07:00 |
global-vars
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
interfaces
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Revert "[Refactor] Move many interfaces and enums to their own file" (#5661)
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2025-04-14 12:28:36 -04:00 |
modifier
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[Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943)
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2025-06-06 17:00:09 -07:00 |
phases
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[Dev] Enable Biome linting of move-effect-phase.ts (#5947)
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2025-06-06 23:09:23 -07:00 |
pipelines
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
plugins
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[Localization] Secondary pending languages inclusion (#5903)
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2025-05-30 23:54:17 +00:00 |
sprites
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[Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943)
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2025-06-06 17:00:09 -07:00 |
system
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[Refactor] Cleanup achvs ui handler (#5919)
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2025-06-06 21:15:13 +00:00 |
typings/phaser
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[Refactor][UI/UX] Cleanup battle-info ui code (#5696)
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2025-05-28 17:29:03 +00:00 |
ui
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[UI/UX] Legendary UP Gacha timer (#5921)
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2025-06-06 21:20:02 +00:00 |
utils
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
account.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
battle-scene.ts
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[Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943)
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2025-06-06 17:00:09 -07:00 |
battle.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
constants.ts
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[Bug][Ability] Fix change move type abilities (#5665)
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2025-05-01 22:41:57 -04:00 |
debug.js
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
game-mode.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
global-event-manager.ts
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[Misc] AFD Event (#5596)
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2025-03-31 15:11:01 -07:00 |
global-scene.ts
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[Refactor] Create global scene variable (#4766)
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2025-01-12 15:33:05 -08:00 |
inputs-controller.ts
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[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
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2025-05-02 00:06:07 -05:00 |
loading-scene.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
main.ts
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[Refactor][UI/UX] Cleanup battle-info ui code (#5696)
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2025-05-28 17:29:03 +00:00 |
messages.ts
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[Ability] Implement Illusion (#3273)
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2025-04-12 21:22:04 -04:00 |
overrides.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
phase.ts
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[Misc] Add phase#is method to help reduce circular imports (#5868)
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2025-06-06 21:08:23 +00:00 |
scene-base.ts
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
starter-colors.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
starting-wave.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
timed-event-manager.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
touch-controls.ts
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
tutorial.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
ui-inputs.ts
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[Refactor][UI/UX] Cleanup battle-info ui code (#5696)
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2025-05-28 17:29:03 +00:00 |
vite.env.d.ts
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Beta Merge 27/07 (#3141)
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2024-07-28 00:47:00 +01:00 |