mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 09:02:47 +02:00
[UI/UX] Legendary UP Gacha timer (#5921)
* [UI/UIX] Legendary UP Gacha timer * Update egg-gacha-ui-handler.ts Seems "fixedInt" was needed on the delay of the playTimeTimer so the game speed doesn't affect it. * New timer container by damocleas. * gacha_legendary.png second version from @damocleas * Use phaser object chaining methods --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
This commit is contained in:
parent
855868bfea
commit
0336858708
Binary file not shown.
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 3.7 KiB |
@ -40,6 +40,9 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
|
||||
private scale = 0.1666666667;
|
||||
|
||||
private legendaryExpiration = addTextObject(0, 0, "", TextStyle.WINDOW_ALT);
|
||||
private playTimeTimer: Phaser.Time.TimerEvent | null;
|
||||
|
||||
constructor() {
|
||||
super(UiMode.EGG_GACHA);
|
||||
|
||||
@ -198,6 +201,19 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
|
||||
this.eggGachaContainer.add(gachaContainer);
|
||||
|
||||
// Expiration timer for the legendary gacha
|
||||
if (gachaType === GachaType.LEGENDARY) {
|
||||
this.legendaryExpiration
|
||||
.setText(this.getLegendaryGachaTimeLeft())
|
||||
.setFontSize("64px")
|
||||
.setPositionRelative(
|
||||
gacha,
|
||||
gacha.width / 2 - this.legendaryExpiration.displayWidth / 2 + 0.3,
|
||||
gacha.height / 2 + 12.5,
|
||||
);
|
||||
gachaContainer.add(this.legendaryExpiration);
|
||||
}
|
||||
|
||||
this.updateGachaInfo(g);
|
||||
});
|
||||
|
||||
@ -358,6 +374,8 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
|
||||
handleTutorial(Tutorial.Egg_Gacha);
|
||||
|
||||
this.legendaryGachaTimer();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -846,9 +864,37 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
return changed;
|
||||
}
|
||||
|
||||
legendaryGachaTimer(): void {
|
||||
if (this.playTimeTimer) {
|
||||
this.playTimeTimer.destroy();
|
||||
this.playTimeTimer = null;
|
||||
}
|
||||
this.playTimeTimer = globalScene.time.addEvent({
|
||||
loop: true,
|
||||
delay: fixedInt(1000),
|
||||
callback: () => {
|
||||
this.legendaryExpiration.setText(this.getLegendaryGachaTimeLeft());
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
getLegendaryGachaTimeLeft(): string {
|
||||
// 86400000 is the number of miliseconds in one day
|
||||
const msUntilMidnight = 86400000 - (Date.now() % 86400000);
|
||||
const hours = `${Math.floor(msUntilMidnight / 3600000)}`;
|
||||
const minutes = `${Math.floor((msUntilMidnight % 3600000) / 60000)}`;
|
||||
const seconds = `${Math.floor((msUntilMidnight % 60000) / 1000)}`;
|
||||
|
||||
return `${hours.padStart(2, "0")}:${minutes.padStart(2, "0")}:${seconds.padStart(2, "0")}`;
|
||||
}
|
||||
|
||||
clear(): void {
|
||||
super.clear();
|
||||
this.setGachaCursor(-1);
|
||||
this.eggGachaContainer.setVisible(false);
|
||||
if (this.playTimeTimer) {
|
||||
this.playTimeTimer.destroy();
|
||||
this.playTimeTimer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user