pokerogue/src/phases/post-game-over-phase.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

47 lines
1.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
import type { EndCardPhase } from "./end-card-phase";
import { TitlePhase } from "./title-phase";
export class PostGameOverPhase extends Phase {
private endCardPhase: EndCardPhase | null;
constructor(endCardPhase?: EndCardPhase) {
super();
this.endCardPhase = endCardPhase!; // TODO: is this bang correct?
}
start() {
super.start();
const saveAndReset = () => {
globalScene.gameData.saveAll(true, true, true).then(success => {
if (!success) {
return globalScene.reset(true);
}
globalScene.gameData.tryClearSession(globalScene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
if (!success[0]) {
return globalScene.reset(true);
}
globalScene.reset();
globalScene.unshiftPhase(new TitlePhase());
this.end();
});
});
};
if (this.endCardPhase) {
globalScene.ui.fadeOut(500).then(() => {
globalScene.ui.getMessageHandler().bg.setVisible(true);
this.endCardPhase?.endCard.destroy();
this.endCardPhase?.text.destroy();
saveAndReset();
});
} else {
saveAndReset();
}
}
}