..
add-enemy-buff-modifier-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
attempt-capture-phase.ts
[Refactor/Bug] Pokemon.leaveField(), Fix Related Abilities ( #5191 )
2025-02-06 18:37:50 -05:00
attempt-run-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
battle-end-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
battle-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
berry-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
check-status-effect-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
check-switch-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
command-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
common-anim-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
damage-anim-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
egg-hatch-phase.ts
[Refactor] Add support for showing separate species form names ( #5294 )
2025-02-11 15:41:22 -06:00
egg-lapse-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
egg-summary-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
encounter-phase.ts
[Misc] Copy Encounter Phase logging to MEs ( #5405 )
2025-02-23 22:27:40 -08:00
end-card-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
end-evolution-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
enemy-command-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
enemy-party-member-pokemon-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
evolution-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
exp-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
faint-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
field-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
form-change-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
game-over-modifier-reward-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
game-over-phase.ts
[Ability][Move] Last Respects Refactor and Full Implementation ( #5200 )
2025-02-11 00:53:37 -06:00
hide-party-exp-bar-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
learn-move-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
level-cap-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
level-up-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
load-move-anim-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
login-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
message-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
modifier-reward-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
money-reward-phase.ts
[Refactor] Replace integer holder with number holder ( #5350 )
2025-02-16 15:31:46 -08:00
move-anim-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
move-anim-test-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
move-charge-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
move-effect-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
move-end-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
move-header-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
move-phase.ts
[Bug] [Move] Add focus punch lost focus message ( #5341 )
2025-02-22 13:33:32 -05:00
mystery-encounter-phases.ts
[Balance] Change IV Scanner to single stack ( #5299 )
2025-02-11 16:35:24 -06:00
new-battle-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
new-biome-encounter-phase.ts
[Move] Improve implementation of Rage Fist damage increase ( #5129 )
2025-01-19 11:52:50 -06:00
next-encounter-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
obtain-status-effect-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
party-exp-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
party-heal-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
party-member-pokemon-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
player-party-member-pokemon-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
pokemon-anim-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
pokemon-heal-phase.ts
[Refactor] Replace integer holder with number holder ( #5350 )
2025-02-16 15:31:46 -08:00
pokemon-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
pokemon-transform-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
post-game-over-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
post-summon-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
post-turn-status-effect-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
quiet-form-change-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
reload-session-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
return-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
revival-blessing-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
ribbon-modifier-reward-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
scan-ivs-phase.ts
[Balance] Change IV Scanner to single stack ( #5299 )
2025-02-11 16:35:24 -06:00
select-biome-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
select-challenge-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
select-gender-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
select-modifier-phase.ts
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
select-starter-phase.ts
[UI][Enhancement] Allow tera type choice on starter select ( #5366 )
2025-02-21 07:23:08 +11:00
select-target-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
shiny-sparkle-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
show-ability-phase.ts
[Ability] Implement Mirror Armor ( #4769 )
2025-02-09 03:14:56 -05:00
show-party-exp-bar-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
show-trainer-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
stat-stage-change-phase.ts
[Ability] Implement Mirror Armor ( #4769 )
2025-02-09 03:14:56 -05:00
summon-missing-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
summon-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
switch-biome-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
switch-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
switch-summon-phase.ts
[Refactor/Bug] Pokemon.leaveField(), Fix Related Abilities ( #5191 )
2025-02-06 18:37:50 -05:00
tera-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
test-message-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
title-phase.ts
[Misc] Added a Daily Run Seed Override to the overrides. Only works locally. ( #5330 )
2025-02-24 11:43:38 -05:00
toggle-double-position-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
trainer-message-test-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
trainer-victory-phase.ts
[Misc] Charms in any events ( #5194 )
2025-01-27 14:44:21 -08:00
turn-end-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
turn-init-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
turn-start-phase.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
unavailable-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
unlock-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
victory-phase.ts
[Refactor] Replace all instances of integer with number ( #5250 )
2025-02-04 17:56:13 -07:00
weather-effect-phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00