pokerogue/src/data
Sirz Benjie 3a46aae687
[Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639)
* Add test for beak blast applying after user faints

* Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply

* Add test to beak blast ensuring a long reach user does not get burned

* Re-add DamageProtectedTag to relevant inheritance chains

* Move resetSummonData to faintPhase instead of pokemon.apply

* Remove passing of grudge and destiny bond tags to faint phase
2025-04-17 15:25:38 -05:00
..
abilities [Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639) 2025-04-17 15:25:38 -05:00
balance Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
moves [Bug] [Ability] Fixed wrong Sheer Force interactions and multiplier from ~1.33 -> 1.3 (#5515) 2025-04-16 19:31:53 -07:00
mystery-encounters [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
trainers [Balance] Fix Depot Agent trainer type lacking Pokémon (#5623) 2025-04-15 05:27:14 +00:00
arena-tag.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
battle-anims.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
battler-tags.ts [Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639) 2025-04-17 15:25:38 -05:00
berry.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
challenge.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
custom-pokemon-data.ts [Refactor] Refactor moves.ts part 1 (#5420) 2025-03-07 19:10:29 -06:00
daily-run.ts [Biome] Add and apply lint/style/noNamespaceImport (#5650) 2025-04-12 01:31:56 -04:00
data-lists.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
dialogue.ts [Refactor] Minor refactor of trainer-config files (#5573) 2025-03-29 00:19:35 -04:00
egg-hatch-data.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
egg.ts [Biome] Add and apply lint/style/noNamespaceImport (#5650) 2025-04-12 01:31:56 -04:00
exp.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
gender.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
nature.ts [Biome] Add and apply lint/style/noNamespaceImport (#5650) 2025-04-12 01:31:56 -04:00
pokeball.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
pokemon-forms.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
pokemon-species.ts [Bug] Fix experimental sprites not loading in starter select (#5664) 2025-04-17 09:57:30 -07:00
splash-messages.ts [Biome] Add "no unused imports" rule (#5580) 2025-03-29 10:24:23 +00:00
status-effect.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
terrain.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
trainer-names.ts [Biome] Add and apply lint/style/noNamespaceImport (#5650) 2025-04-12 01:31:56 -04:00
type.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
weather.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00