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66 lines
2.0 KiB
TypeScript
66 lines
2.0 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Hyper Beam", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset([MoveId.SPLASH])
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.enemyLevel(100)
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.moveset([MoveId.HYPER_BEAM, MoveId.TACKLE]);
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vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
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});
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it("should force the user to recharge on the next turn (and only that turn)", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.HYPER_BEAM);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
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const enemyPostAttackHp = enemyPokemon.hp;
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/** Game should progress without a new command from the player */
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
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expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBeLessThan(enemyPostAttackHp);
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});
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});
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