import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Hyper Beam", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .ability(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH]) .enemyLevel(100) .moveset([MoveId.HYPER_BEAM, MoveId.TACKLE]); vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100); }); it("should force the user to recharge on the next turn (and only that turn)", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.HYPER_BEAM); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined(); const enemyPostAttackHp = enemyPokemon.hp; /** Game should progress without a new command from the player */ await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.hp).toBe(enemyPostAttackHp); expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined(); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBeLessThan(enemyPostAttackHp); }); });