pokerogue/test/moves/beat_up.test.ts

84 lines
2.3 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#app/enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Beat Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.SNORLAX)
.enemyLevel(100)
.enemyMoveset([MoveId.SPLASH])
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.moveset([MoveId.BEAT_UP]);
});
it("should hit once for each healthy player Pokemon", async () => {
await game.classicMode.startBattle([
SpeciesId.MAGIKARP,
SpeciesId.BULBASAUR,
SpeciesId.CHARMANDER,
SpeciesId.SQUIRTLE,
SpeciesId.PIKACHU,
SpeciesId.EEVEE,
]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
let enemyStartingHp = enemyPokemon.hp;
game.move.select(MoveId.BEAT_UP);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(playerPokemon.turnData.hitCount).toBe(6);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
while (playerPokemon.turnData.hitsLeft > 0) {
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}
});
it("should not count player Pokemon with status effects towards hit count", async () => {
await game.classicMode.startBattle([
SpeciesId.MAGIKARP,
SpeciesId.BULBASAUR,
SpeciesId.CHARMANDER,
SpeciesId.SQUIRTLE,
SpeciesId.PIKACHU,
SpeciesId.EEVEE,
]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN);
game.move.select(MoveId.BEAT_UP);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(playerPokemon.turnData.hitCount).toBe(5);
});
});