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84 lines
2.3 KiB
TypeScript
84 lines
2.3 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#app/enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Beat Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyLevel(100)
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.enemyMoveset([MoveId.SPLASH])
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.enemyAbility(AbilityId.INSOMNIA)
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.startingLevel(100)
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.moveset([MoveId.BEAT_UP]);
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});
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it("should hit once for each healthy player Pokemon", async () => {
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await game.classicMode.startBattle([
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SpeciesId.MAGIKARP,
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SpeciesId.BULBASAUR,
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SpeciesId.CHARMANDER,
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SpeciesId.SQUIRTLE,
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SpeciesId.PIKACHU,
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SpeciesId.EEVEE,
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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let enemyStartingHp = enemyPokemon.hp;
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game.move.select(MoveId.BEAT_UP);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(playerPokemon.turnData.hitCount).toBe(6);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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while (playerPokemon.turnData.hitsLeft > 0) {
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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});
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it("should not count player Pokemon with status effects towards hit count", async () => {
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await game.classicMode.startBattle([
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SpeciesId.MAGIKARP,
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SpeciesId.BULBASAUR,
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SpeciesId.CHARMANDER,
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SpeciesId.SQUIRTLE,
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SpeciesId.PIKACHU,
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SpeciesId.EEVEE,
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN);
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game.move.select(MoveId.BEAT_UP);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(playerPokemon.turnData.hitCount).toBe(5);
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});
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});
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