import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#app/enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Beat Up", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.SNORLAX) .enemyLevel(100) .enemyMoveset([MoveId.SPLASH]) .enemyAbility(AbilityId.INSOMNIA) .startingLevel(100) .moveset([MoveId.BEAT_UP]); }); it("should hit once for each healthy player Pokemon", async () => { await game.classicMode.startBattle([ SpeciesId.MAGIKARP, SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE, SpeciesId.PIKACHU, SpeciesId.EEVEE, ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; let enemyStartingHp = enemyPokemon.hp; game.move.select(MoveId.BEAT_UP); await game.phaseInterceptor.to("MoveEffectPhase"); expect(playerPokemon.turnData.hitCount).toBe(6); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); while (playerPokemon.turnData.hitsLeft > 0) { enemyStartingHp = enemyPokemon.hp; await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); } }); it("should not count player Pokemon with status effects towards hit count", async () => { await game.classicMode.startBattle([ SpeciesId.MAGIKARP, SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE, SpeciesId.PIKACHU, SpeciesId.EEVEE, ]); const playerPokemon = game.scene.getPlayerPokemon()!; game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN); game.move.select(MoveId.BEAT_UP); await game.phaseInterceptor.to("MoveEffectPhase"); expect(playerPokemon.turnData.hitCount).toBe(5); }); });