pokerogue/test/abilities/sturdy.test.ts

76 lines
2.4 KiB
TypeScript

import type { EnemyPokemon } from "#app/field/pokemon";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Abilities - Sturdy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.starterSpecies(SpeciesId.LUCARIO)
.startingLevel(100)
.moveset([MoveId.CLOSE_COMBAT, MoveId.FISSURE])
.enemySpecies(SpeciesId.ARON)
.enemyLevel(5)
.enemyAbility(AbilityId.STURDY);
});
test("Sturdy activates when user is at full HP", async () => {
await game.classicMode.startBattle();
game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to("MoveEndPhase");
expect(game.scene.getEnemyParty()[0].hp).toBe(1);
});
test("Sturdy doesn't activate when user is not at full HP", async () => {
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to("DamageAnimPhase");
expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true);
});
test("Sturdy pokemon should be immune to OHKO moves", async () => {
await game.classicMode.startBattle();
game.move.select(MoveId.FISSURE);
await game.phaseInterceptor.to("MoveEndPhase");
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.isFullHp()).toBe(true);
});
test("Sturdy is ignored by pokemon with `AbilityId.MOLD_BREAKER`", async () => {
game.override.ability(AbilityId.MOLD_BREAKER);
await game.classicMode.startBattle();
game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to("DamageAnimPhase");
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true);
});
});