import type { EnemyPokemon } from "#app/field/pokemon"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; describe("Abilities - Sturdy", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .starterSpecies(SpeciesId.LUCARIO) .startingLevel(100) .moveset([MoveId.CLOSE_COMBAT, MoveId.FISSURE]) .enemySpecies(SpeciesId.ARON) .enemyLevel(5) .enemyAbility(AbilityId.STURDY); }); test("Sturdy activates when user is at full HP", async () => { await game.classicMode.startBattle(); game.move.select(MoveId.CLOSE_COMBAT); await game.phaseInterceptor.to("MoveEndPhase"); expect(game.scene.getEnemyParty()[0].hp).toBe(1); }); test("Sturdy doesn't activate when user is not at full HP", async () => { await game.classicMode.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; enemyPokemon.hp = enemyPokemon.getMaxHp() - 1; game.move.select(MoveId.CLOSE_COMBAT); await game.phaseInterceptor.to("DamageAnimPhase"); expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.isFainted()).toBe(true); }); test("Sturdy pokemon should be immune to OHKO moves", async () => { await game.classicMode.startBattle(); game.move.select(MoveId.FISSURE); await game.phaseInterceptor.to("MoveEndPhase"); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; expect(enemyPokemon.isFullHp()).toBe(true); }); test("Sturdy is ignored by pokemon with `AbilityId.MOLD_BREAKER`", async () => { game.override.ability(AbilityId.MOLD_BREAKER); await game.classicMode.startBattle(); game.move.select(MoveId.CLOSE_COMBAT); await game.phaseInterceptor.to("DamageAnimPhase"); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.isFainted()).toBe(true); }); });