pokerogue/test/abilities/battery.test.ts

80 lines
2.5 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Battery", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const batteryMultiplier = 1.3;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.enemySpecies(SpeciesId.SHUCKLE)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM])
.enemyMoveset(MoveId.SPLASH);
});
it("raises the power of allies' special moves by 30%", async () => {
const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]);
game.move.select(MoveId.DAZZLING_GLEAM);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * batteryMultiplier);
});
it("does not raise the power of allies' non-special moves", async () => {
const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]);
game.move.select(MoveId.BREAKING_SWIPE);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
it("does not raise the power of the ability owner's special moves", async () => {
const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.CHARJABUG, SpeciesId.PIKACHU]);
game.move.select(MoveId.DAZZLING_GLEAM);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
});