import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Battery", () => { let phaserGame: Phaser.Game; let game: GameManager; const batteryMultiplier = 1.3; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.BALL_FETCH) .moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]) .enemyMoveset(MoveId.SPLASH); }); it("raises the power of allies' special moves by 30%", async () => { const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]); game.move.select(MoveId.DAZZLING_GLEAM); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * batteryMultiplier); }); it("does not raise the power of allies' non-special moves", async () => { const moveToCheck = allMoves[MoveId.BREAKING_SWIPE]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]); game.move.select(MoveId.BREAKING_SWIPE); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); }); it("does not raise the power of the ability owner's special moves", async () => { const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.classicMode.startBattle([SpeciesId.CHARJABUG, SpeciesId.PIKACHU]); game.move.select(MoveId.DAZZLING_GLEAM); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("TurnEndPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); }); });