pokerogue/src/phases
Sirz Benjie 9ae969117b
[Bug][UI/UX] Fix fiery fallout message bug (#5834)
* Fix fiery fallout message bug

* Ensure pokemon names are replaced when there is no separator
2025-05-18 00:22:09 -05:00
..
add-enemy-buff-modifier-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
attempt-capture-phase.ts [Bug] IVs of trainers were incorrectly using the battle seed (#5822) 2025-05-17 10:36:16 -05:00
attempt-run-phase.ts [Bug] IVs of trainers were incorrectly using the battle seed (#5822) 2025-05-17 10:36:16 -05:00
battle-end-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
battle-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
berry-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
check-status-effect-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
check-switch-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
command-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
common-anim-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
damage-anim-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
egg-hatch-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
egg-lapse-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
egg-summary-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
encounter-phase.ts [Bug] Fix Substitute sprite crash & revived Pokemon softlock (#5829) 2025-05-17 10:35:38 -05:00
end-card-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
end-evolution-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
enemy-command-phase.ts [Bug] Fix uses of getAlly() (#5618) 2025-04-02 17:28:58 -07:00
enemy-party-member-pokemon-phase.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
evolution-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
exp-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
faint-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
field-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
form-change-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
game-over-modifier-reward-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
game-over-phase.ts [Bug] Fix clear ignoring errors from server (#5722) 2025-04-29 23:55:42 -07:00
hide-ability-phase.ts [Bug][Hotfix] Fix various ability flyouts not disappearing (#5614) 2025-04-02 02:56:19 -04:00
hide-party-exp-bar-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
learn-move-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
level-cap-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
level-up-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
load-move-anim-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
login-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
message-phase.ts [Bug][UI/UX] Fix fiery fallout message bug (#5834) 2025-05-18 00:22:09 -05:00
modifier-reward-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
money-reward-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
move-anim-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
move-charge-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
move-effect-phase.ts [Bug] Fix field moves always playing their animations (#5830) 2025-05-17 14:04:16 -07:00
move-end-phase.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
move-header-phase.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
move-phase.ts [Bug] IVs of trainers were incorrectly using the battle seed (#5822) 2025-05-17 10:36:16 -05:00
mystery-encounter-phases.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
new-battle-phase.ts [Bug][Ability] Fix wimp out and emergency exit skipping waves in double battles (#5261) 2025-04-04 14:39:53 -07:00
new-biome-encounter-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
next-encounter-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
obtain-status-effect-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
party-exp-phase.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
party-heal-phase.ts [Bug] Clear status immediately in menus (#5739) 2025-05-01 22:50:56 -04:00
party-member-pokemon-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
player-party-member-pokemon-phase.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
pokemon-anim-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
pokemon-heal-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
pokemon-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
pokemon-transform-phase.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
post-game-over-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
post-summon-phase.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
post-turn-status-effect-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
quiet-form-change-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
reload-session-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
reset-status-phase.ts [Bug] Clear status immediately in menus (#5739) 2025-05-01 22:50:56 -04:00
return-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
revival-blessing-phase.ts [Bug] Clear status immediately in menus (#5739) 2025-05-01 22:50:56 -04:00
ribbon-modifier-reward-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
scan-ivs-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
select-biome-phase.ts [Bug] Fix seed not being reset in Select Biome Phase (#5794) 2025-05-07 21:03:22 -07:00
select-challenge-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
select-gender-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
select-modifier-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
select-starter-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
select-target-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
shiny-sparkle-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
show-ability-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
show-party-exp-bar-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
show-trainer-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
stat-stage-change-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
summon-missing-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
summon-phase.ts [Bug] Fix Substitute sprite crash & revived Pokemon softlock (#5829) 2025-05-17 10:35:38 -05:00
switch-biome-phase.ts [Bug][Misc] Moved SelectBiomePhase in front of NewBattlePhase (#5694) 2025-04-23 10:54:43 -07:00
switch-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
switch-summon-phase.ts [Bug] Fix Substitute sprite crash & revived Pokemon softlock (#5829) 2025-05-17 10:35:38 -05:00
tera-phase.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
title-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
toggle-double-position-phase.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
trainer-victory-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
turn-end-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
turn-init-phase.ts [Misc] Clean up various phases (part 1) (#4797) 2025-04-06 03:10:52 +00:00
turn-start-phase.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
unavailable-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
unlock-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
victory-phase.ts [Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates (#5689) 2025-04-23 14:48:04 -05:00
weather-effect-phase.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00