import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Dry Skin", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .criticalHits(false) .enemyAbility(AbilityId.DRY_SKIN) .enemyMoveset(MoveId.SPLASH) .enemySpecies(SpeciesId.CHARMANDER) .ability(AbilityId.BALL_FETCH) .moveset([MoveId.SUNNY_DAY, MoveId.RAIN_DANCE, MoveId.SPLASH, MoveId.WATER_GUN]) .starterSpecies(SpeciesId.CHANDELURE); }); it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; // first turn game.move.select(MoveId.SUNNY_DAY); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); // second turn enemy.hp = enemy.getMaxHp(); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }); it("during rain, gain 1/8 of maximum health at the end of each turn", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1; // first turn game.move.select(MoveId.RAIN_DANCE); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBeGreaterThan(1); // second turn enemy.hp = 1; game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBeGreaterThan(1); }); it("opposing fire attacks do 25% more damage", async () => { game.override.moveset([MoveId.FLAMETHROWER]); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; const initialHP = 1000; enemy.hp = initialHP; // first turn game.move.select(MoveId.FLAMETHROWER); await game.phaseInterceptor.to("TurnEndPhase"); const fireDamageTakenWithDrySkin = initialHP - enemy.hp; enemy.hp = initialHP; game.override.enemyAbility(AbilityId.NONE); // second turn game.move.select(MoveId.FLAMETHROWER); await game.phaseInterceptor.to("TurnEndPhase"); const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp; expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin); }); it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1; game.move.select(MoveId.WATER_GUN); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBeGreaterThan(1); }); it("opposing water attacks do not heal if they were protected from", async () => { game.override.enemyMoveset([MoveId.PROTECT]); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1; game.move.select(MoveId.WATER_GUN); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBe(1); }); it("multi-strike water attacks only heal once", async () => { game.override.moveset([MoveId.WATER_GUN, MoveId.WATER_SHURIKEN]); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1; // first turn game.move.select(MoveId.WATER_SHURIKEN); await game.phaseInterceptor.to("TurnEndPhase"); const healthGainedFromWaterShuriken = enemy.hp - 1; enemy.hp = 1; // second turn game.move.select(MoveId.WATER_GUN); await game.phaseInterceptor.to("TurnEndPhase"); const healthGainedFromWaterGun = enemy.hp - 1; expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun); }); it("opposing water moves still heal regardless of accuracy check", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.WATER_GUN); enemy.hp = enemy.hp - 1; await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemy.hp).toBe(enemy.getMaxHp()); }); });