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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
52 lines
1.6 KiB
TypeScript
52 lines
1.6 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { allMoves } from "#app/data/data-lists";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Serene Grace", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.criticalHits(false)
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.battleStyle("single")
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.ability(AbilityId.SERENE_GRACE)
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.moveset([MoveId.AIR_SLASH])
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.enemySpecies(SpeciesId.ALOLA_GEODUDE)
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.enemyLevel(10)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset([MoveId.SPLASH]);
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});
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it("Serene Grace should double the secondary effect chance of a move", async () => {
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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const airSlashMove = allMoves[MoveId.AIR_SLASH];
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const airSlashFlinchAttr = airSlashMove.getAttrs("FlinchAttr")[0];
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vi.spyOn(airSlashFlinchAttr, "getMoveChance");
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game.move.select(MoveId.AIR_SLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase");
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expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
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});
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});
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