import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { allMoves } from "#app/data/data-lists"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Serene Grace", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .criticalHits(false) .battleStyle("single") .ability(AbilityId.SERENE_GRACE) .moveset([MoveId.AIR_SLASH]) .enemySpecies(SpeciesId.ALOLA_GEODUDE) .enemyLevel(10) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH]); }); it("Serene Grace should double the secondary effect chance of a move", async () => { await game.classicMode.startBattle([SpeciesId.SHUCKLE]); const airSlashMove = allMoves[MoveId.AIR_SLASH]; const airSlashFlinchAttr = airSlashMove.getAttrs("FlinchAttr")[0]; vi.spyOn(airSlashFlinchAttr, "getMoveChance"); game.move.select(MoveId.AIR_SLASH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase"); expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60); }); });