pokerogue/test/abilities/sand_spit.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

66 lines
2.0 KiB
TypeScript

import { WeatherType } from "#app/enums/weather-type";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sand Spit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.starterSpecies(SpeciesId.SILICOBRA)
.ability(AbilityId.SAND_SPIT)
.moveset([MoveId.SPLASH, MoveId.COIL]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([MoveId.TACKLE]);
await game.classicMode.startBattle();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
});
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([MoveId.TACKLE]).enemyLevel(100).startingLevel(1);
await game.classicMode.startBattle([SpeciesId.SILICOBRA, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
});
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle();
game.move.select(MoveId.COIL);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM);
});
});