import { WeatherType } from "#app/enums/weather-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Sand Spit", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .starterSpecies(SpeciesId.SILICOBRA) .ability(AbilityId.SAND_SPIT) .moveset([MoveId.SPLASH, MoveId.COIL]); }); it("should trigger when hit with damaging move", async () => { game.override.enemyMoveset([MoveId.TACKLE]); await game.classicMode.startBattle(); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM); }); it("should trigger even when fainting", async () => { game.override.enemyMoveset([MoveId.TACKLE]).enemyLevel(100).startingLevel(1); await game.classicMode.startBattle([SpeciesId.SILICOBRA, SpeciesId.MAGIKARP]); game.move.select(MoveId.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM); }); it("should not trigger when targetted with status moves", async () => { game.override.enemyMoveset([MoveId.GROWL]); await game.classicMode.startBattle(); game.move.select(MoveId.COIL); await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM); }); });