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* Add license information * Add reuse lint workflow * Add snippets for spdx * fix: minor wording adjustments and typo fixes Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * chore: add FileContributor attributions for Bertie Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * begin licensing some audio assets * Add pokemon reborn sound affect attribution * Annotate Leavannite's section * Add more licensing info * Add license info to license files ._. * Move ps1 files out of public * Add license for animation jsons * Add license for bat scripts in public * Update licensing in scripts * Fix typo in license ref * Fix AGPL-3.0-or-later * Add license info to typedoc.config.js * Add MIT license for snippets * chore: update license info for files in scripts * chore: update license info * chore: update license info * chore: update license info * Remove licenses used only by public before linting with reuse * Add license info to new files added by docker PR * chore: apply biome * fix: add back linting workflow lost during merge * Add attribution based on Hanniel's information * Add attribution based on Officer Porkchop and Green Ninja's information * add attribution to unicorn_power for reshiram/zekrom/kyurem epic variant * Fixup minor typo * Adjust sprite test to not think REUSE.toml is a sprite json * Add missing continue-on-error to workflow * fix: address kev's comments from code review * docs: minor touchups --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
84 lines
3.2 KiB
JavaScript
84 lines
3.2 KiB
JavaScript
/*
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* SPDX-FileCopyrightText: 2024-2025 Pagefault Games
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* SPDX-FileContributor: Bertie690
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*
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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/**
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* @import { parsedNames } from "./types.js";
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*/
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/**
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* An error code for a bad URL.
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*/
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export const INVALID_URL = /** @type {const} */ ("bad_url_code");
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/**
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* Fetch a given trainer's names from the given HTML document.
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* @param {HTMLElement | null | undefined} trainerListHeader - The header containing the trainer lists
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* @param {boolean} [knownFemale=false] - Whether the class is known to be female; default `false`
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* @returns {parsedNames | INVALID_URL}
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* An object containing the parsed names. \
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* Will instead return with {@linkcode INVALID_URL} if the data is invalid.
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*/
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export function fetchNames(trainerListHeader, knownFemale = false) {
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const trainerNames = /** @type {Set<string>} */ (new Set());
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const femaleTrainerNames = /** @type {Set<string>} */ (new Set());
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if (!trainerListHeader?.parentElement?.childNodes) {
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// Return early if no child nodes (ie tables) can be found
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return INVALID_URL;
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}
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const elements = [...trainerListHeader.parentElement.childNodes];
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// Find all elements within the "Trainer Names" header and selectively filter to find the name tables.
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const startChildIndex = elements.indexOf(trainerListHeader);
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const endChildIndex = elements.findIndex(h => h.nodeName === "H2" && elements.indexOf(h) > startChildIndex);
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// Grab all the trainer name tables sorted by generation
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const tables = elements.slice(startChildIndex, endChildIndex).filter(
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/** @type {(t: ChildNode) => t is HTMLTableElement} */
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(
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t =>
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// Only grab expandable tables within the header block
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t.nodeName === "TABLE" && /** @type {HTMLTableElement} */ (t)["className"] === "expandable"
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),
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);
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parseTable(tables, knownFemale, trainerNames, femaleTrainerNames);
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return {
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male: Array.from(trainerNames),
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female: Array.from(femaleTrainerNames),
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};
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}
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/**
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* Parse the table in question.
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* @param {HTMLTableElement[]} tables - The array of Elements forming the current table
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* @param {boolean} isFemale - Whether the trainer is known to be female or not
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* @param {Set<string>} trainerNames A Set containing the male trainer names
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* @param {Set<string>} femaleTrainerNames - A Set containing the female trainer names
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*/
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function parseTable(tables, isFemale, trainerNames, femaleTrainerNames) {
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for (const table of tables) {
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// Grab all rows past the first header with exactly 9 children in them (Name, Battle, Winnings, 6 party slots)
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const trainerRows = [...table.rows].slice(1).filter(r => r.children.length === 9);
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for (const row of trainerRows) {
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const content = row.firstElementChild?.innerHTML;
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// Skip empty elements & ones without anchors
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if (!content || content?.indexOf(" <a ") === -1) {
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continue;
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}
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/** Whether the name is female */
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const female = isFemale || content.includes("♀");
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// Grab the plaintext name part with an optional ampersand
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const nameMatch = />([a-z]+(?: & [a-z]+)?)<\/a>/i.exec(content);
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if (!nameMatch) {
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continue;
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}
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(female ? femaleTrainerNames : trainerNames).add(nameMatch[1].replace("&", "&"));
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}
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}
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}
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