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* Add license information * Add reuse lint workflow * Add snippets for spdx * fix: minor wording adjustments and typo fixes Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * chore: add FileContributor attributions for Bertie Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * begin licensing some audio assets * Add pokemon reborn sound affect attribution * Annotate Leavannite's section * Add more licensing info * Add license info to license files ._. * Move ps1 files out of public * Add license for animation jsons * Add license for bat scripts in public * Update licensing in scripts * Fix typo in license ref * Fix AGPL-3.0-or-later * Add license info to typedoc.config.js * Add MIT license for snippets * chore: update license info for files in scripts * chore: update license info * chore: update license info * chore: update license info * Remove licenses used only by public before linting with reuse * Add license info to new files added by docker PR * chore: apply biome * fix: add back linting workflow lost during merge * Add attribution based on Hanniel's information * Add attribution based on Officer Porkchop and Green Ninja's information * add attribution to unicorn_power for reshiram/zekrom/kyurem epic variant * Fixup minor typo * Adjust sprite test to not think REUSE.toml is a sprite json * Add missing continue-on-error to workflow * fix: address kev's comments from code review * docs: minor touchups --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
213 lines
6.9 KiB
Plaintext
213 lines
6.9 KiB
Plaintext
<!--
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SPDX-FileCopyrightText: NONE
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SPDX-FileContributor: FlashfyreDev
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SPDX-License-Identifier: CC0-1.0
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-->
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<?xml version="1.0" encoding="UTF-8"?>
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<data version="1.0">
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<struct type="Settings">
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<key>fileFormatVersion</key>
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<int>6</int>
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<key>texturePackerVersion</key>
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<string>7.1.0</string>
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<key>autoSDSettings</key>
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<array>
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<struct type="AutoSDSettings">
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<key>scale</key>
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<double>1</double>
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<key>extension</key>
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<string></string>
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<key>spriteFilter</key>
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<string></string>
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<key>acceptFractionalValues</key>
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<false/>
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<key>maxTextureSize</key>
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<QSize>
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<key>width</key>
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<int>-1</int>
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<key>height</key>
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<int>-1</int>
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</QSize>
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</struct>
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</array>
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<key>allowRotation</key>
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<false/>
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<key>shapeDebug</key>
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<false/>
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<key>dpi</key>
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<uint>72</uint>
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<key>dataFormat</key>
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<string>phaser</string>
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<key>textureFileName</key>
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<filename></filename>
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<key>flipPVR</key>
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<false/>
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<key>pvrQualityLevel</key>
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<uint>3</uint>
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<key>astcQualityLevel</key>
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<uint>2</uint>
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<key>basisUniversalQualityLevel</key>
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<uint>2</uint>
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<key>etc1QualityLevel</key>
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<uint>70</uint>
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<key>etc2QualityLevel</key>
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<uint>70</uint>
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<key>dxtCompressionMode</key>
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<enum type="SettingsBase::DxtCompressionMode">DXT_PERCEPTUAL</enum>
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<key>ditherType</key>
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<enum type="SettingsBase::DitherType">PngQuantLow</enum>
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<key>backgroundColor</key>
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<uint>0</uint>
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<key>libGdx</key>
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<struct type="LibGDX">
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<key>filtering</key>
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<struct type="LibGDXFiltering">
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<key>x</key>
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<enum type="LibGDXFiltering::Filtering">Linear</enum>
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<key>y</key>
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<enum type="LibGDXFiltering::Filtering">Linear</enum>
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</struct>
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</struct>
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<key>shapePadding</key>
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<uint>0</uint>
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<key>jpgQuality</key>
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<uint>80</uint>
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<key>pngOptimizationLevel</key>
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<uint>1</uint>
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<key>webpQualityLevel</key>
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<uint>101</uint>
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<key>textureSubPath</key>
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<string></string>
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<key>textureFormat</key>
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<enum type="SettingsBase::TextureFormat">png8</enum>
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<key>borderPadding</key>
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<uint>0</uint>
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<key>maxTextureSize</key>
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<QSize>
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<key>width</key>
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<int>512</int>
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<key>height</key>
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<int>1024</int>
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</QSize>
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<key>fixedTextureSize</key>
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<QSize>
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<key>width</key>
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<int>-1</int>
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<key>height</key>
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<int>-1</int>
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</QSize>
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<key>algorithmSettings</key>
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<struct type="AlgorithmSettings">
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<key>algorithm</key>
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<enum type="AlgorithmSettings::AlgorithmId">MaxRects</enum>
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<key>freeSizeMode</key>
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<enum type="AlgorithmSettings::AlgorithmFreeSizeMode">Best</enum>
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<key>sizeConstraints</key>
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<enum type="AlgorithmSettings::SizeConstraints">AnySize</enum>
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<key>forceSquared</key>
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<false/>
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<key>maxRects</key>
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<struct type="AlgorithmMaxRectsSettings">
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<key>heuristic</key>
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<enum type="AlgorithmMaxRectsSettings::Heuristic">Best</enum>
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</struct>
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<key>basic</key>
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<struct type="AlgorithmBasicSettings">
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<key>sortBy</key>
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<enum type="AlgorithmBasicSettings::SortBy">Best</enum>
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<key>order</key>
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<enum type="AlgorithmBasicSettings::Order">Ascending</enum>
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</struct>
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<key>polygon</key>
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<struct type="AlgorithmPolygonSettings">
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<key>alignToGrid</key>
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<uint>1</uint>
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</struct>
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</struct>
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<key>dataFileNames</key>
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<map type="GFileNameMap">
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<key>json</key>
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<struct type="DataFile">
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<key>name</key>
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<filename>../../pokemon_icons_9.json</filename>
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</struct>
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</map>
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<key>multiPackMode</key>
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<enum type="SettingsBase::MultiPackMode">MultiPackOff</enum>
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<key>forceIdenticalLayout</key>
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<false/>
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<key>outputFormat</key>
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<enum type="SettingsBase::OutputFormat">RGBA8888</enum>
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<key>alphaHandling</key>
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<enum type="SettingsBase::AlphaHandling">ClearTransparentPixels</enum>
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<key>contentProtection</key>
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<struct type="ContentProtection">
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<key>key</key>
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<string></string>
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</struct>
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<key>autoAliasEnabled</key>
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<true/>
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<key>trimSpriteNames</key>
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<true/>
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<key>prependSmartFolderName</key>
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<false/>
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<key>autodetectAnimations</key>
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<true/>
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<key>globalSpriteSettings</key>
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<struct type="SpriteSettings">
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<key>scale</key>
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<double>1</double>
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<key>scaleMode</key>
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<enum type="ScaleMode">Smooth</enum>
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<key>extrude</key>
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<uint>0</uint>
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<key>trimThreshold</key>
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<uint>1</uint>
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<key>trimMargin</key>
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<uint>0</uint>
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<key>trimMode</key>
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<enum type="SpriteSettings::TrimMode">Trim</enum>
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<key>tracerTolerance</key>
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<int>200</int>
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<key>heuristicMask</key>
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<false/>
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<key>defaultPivotPoint</key>
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<point_f>0.5,0.5</point_f>
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<key>writePivotPoints</key>
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<false/>
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</struct>
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<key>individualSpriteSettings</key>
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<map type="IndividualSpriteSettingsMap"/>
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<key>fileLists</key>
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<map type="SpriteSheetMap">
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<key>default</key>
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<struct type="SpriteSheet">
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<key>files</key>
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<array/>
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</struct>
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</map>
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<key>ignoreFileList</key>
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<array/>
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<key>replaceList</key>
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<array/>
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<key>ignoredWarnings</key>
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<array/>
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<key>commonDivisorX</key>
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<uint>1</uint>
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<key>commonDivisorY</key>
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<uint>1</uint>
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<key>packNormalMaps</key>
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<false/>
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<key>autodetectNormalMaps</key>
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<true/>
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<key>normalMapFilter</key>
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<string></string>
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<key>normalMapSuffix</key>
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<string></string>
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<key>normalMapSheetFileName</key>
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<filename></filename>
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<key>exporterProperties</key>
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<map type="ExporterProperties"/>
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</struct>
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</data>
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