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* Added additional tests for intimidate & ability-ignoring moves * Added a few basic tests for Fishious Rend and Bolt Beak * Fixed comment * Fixe test and added commetn * Update first-attack-double-power.test.ts * Fixed incorrect ignore-abilities.test.ts test suite description * Update ignore-abilities.test.ts suite name * Fix first-attack-double-power.test.ts * Actually fixed import * Update intimidate.test.ts * Fix test imprts * Added guard dog tests * Fixed tests * Renamed test file * Added Payback tests * Fixed accidental unusde class * Fixed tests * Fixed flaky test due to 1 length trainer thing * dd --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
40 lines
1.2 KiB
TypeScript
40 lines
1.2 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Ability - Guard Dog", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.GUARD_DOG)
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.INTIMIDATE);
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});
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it("should raise attack by 1 stage when Intimidated instead of being lowered", async () => {
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await game.classicMode.startBattle([SpeciesId.MABOSSTIFF]);
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const mabostiff = game.field.getPlayerPokemon();
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expect(mabostiff.getStatStage(Stat.ATK)).toBe(1);
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expect(mabostiff.waveData.abilitiesApplied.has(AbilityId.GUARD_DOG)).toBe(true);
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expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(1);
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});
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});
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