pokerogue/src/phases/unlock-phase.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

39 lines
1.1 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
import type { Unlockables } from "#app/system/unlockables";
import { getUnlockableName } from "#app/system/unlockables";
import { UiMode } from "#enums/ui-mode";
import i18next from "i18next";
export class UnlockPhase extends Phase {
private unlockable: Unlockables;
constructor(unlockable: Unlockables) {
super();
this.unlockable = unlockable;
}
start(): void {
globalScene.time.delayedCall(2000, () => {
globalScene.gameData.unlocks[this.unlockable] = true;
// Sound loaded into game as is
globalScene.playSound("level_up_fanfare");
globalScene.ui.setMode(UiMode.MESSAGE);
globalScene.ui.showText(
i18next.t("battle:unlockedSomething", {
unlockedThing: getUnlockableName(this.unlockable),
}),
null,
() => {
globalScene.time.delayedCall(1500, () => globalScene.arenaBg.setVisible(true));
this.end();
},
null,
true,
1500,
);
});
}
}