pokerogue/src/phases/pokemon-heal-phase.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

133 lines
4.5 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#app/battle";
import { CommonAnim } from "#app/data/battle-anims";
import { getStatusEffectHealText } from "#app/data/status-effect";
import { StatusEffect } from "#app/enums/status-effect";
import { HitResult } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { HealingBoosterModifier } from "#app/modifier/modifier";
import { HealAchv } from "#app/system/achv";
import i18next from "i18next";
import { NumberHolder } from "#app/utils/common";
import { CommonAnimPhase } from "./common-anim-phase";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { HealBlockTag } from "#app/data/battler-tags";
export class PokemonHealPhase extends CommonAnimPhase {
private hpHealed: number;
private message: string | null;
private showFullHpMessage: boolean;
private skipAnim: boolean;
private revive: boolean;
private healStatus: boolean;
private preventFullHeal: boolean;
private fullRestorePP: boolean;
constructor(
battlerIndex: BattlerIndex,
hpHealed: number,
message: string | null,
showFullHpMessage: boolean,
skipAnim = false,
revive = false,
healStatus = false,
preventFullHeal = false,
fullRestorePP = false,
) {
super(battlerIndex, undefined, CommonAnim.HEALTH_UP);
this.hpHealed = hpHealed;
this.message = message;
this.showFullHpMessage = showFullHpMessage;
this.skipAnim = skipAnim;
this.revive = revive;
this.healStatus = healStatus;
this.preventFullHeal = preventFullHeal;
this.fullRestorePP = fullRestorePP;
}
start() {
if (!this.skipAnim && (this.revive || this.getPokemon().hp) && !this.getPokemon().isFullHp()) {
super.start();
} else {
this.end();
}
}
end() {
const pokemon = this.getPokemon();
if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) {
return super.end();
}
const hasMessage = !!this.message;
const healOrDamage = !pokemon.isFullHp() || this.hpHealed < 0;
const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK) as HealBlockTag;
let lastStatusEffect = StatusEffect.NONE;
if (healBlock && this.hpHealed > 0) {
globalScene.queueMessage(healBlock.onActivation(pokemon));
this.message = null;
return super.end();
}
if (healOrDamage) {
const hpRestoreMultiplier = new NumberHolder(1);
if (!this.revive) {
globalScene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
}
const healAmount = new NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
if (healAmount.value < 0) {
pokemon.damageAndUpdate(healAmount.value * -1, { result: HitResult.INDIRECT });
healAmount.value = 0;
}
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp()) {
healAmount.value = pokemon.getMaxHp() - pokemon.hp - 1;
}
healAmount.value = pokemon.heal(healAmount.value);
if (healAmount.value) {
globalScene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL);
}
if (pokemon.isPlayer()) {
globalScene.validateAchvs(HealAchv, healAmount);
if (healAmount.value > globalScene.gameData.gameStats.highestHeal) {
globalScene.gameData.gameStats.highestHeal = healAmount.value;
}
}
if (this.healStatus && !this.revive && pokemon.status) {
lastStatusEffect = pokemon.status.effect;
pokemon.resetStatus();
}
if (this.fullRestorePP) {
for (const move of this.getPokemon().getMoveset()) {
if (move) {
move.ppUsed = 0;
}
}
}
pokemon.updateInfo().then(() => super.end());
} else if (this.healStatus && !this.revive && pokemon.status) {
lastStatusEffect = pokemon.status.effect;
pokemon.resetStatus();
pokemon.updateInfo().then(() => super.end());
} else if (this.showFullHpMessage) {
this.message = i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(pokemon),
});
}
if (this.message) {
globalScene.queueMessage(this.message);
}
if (this.healStatus && lastStatusEffect && !hasMessage) {
globalScene.queueMessage(getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon)));
}
if (!healOrDamage && !lastStatusEffect) {
super.end();
}
}
}