pokerogue/src/phases/modifier-reward-phase.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

39 lines
1022 B
TypeScript

import { globalScene } from "#app/global-scene";
import type { ModifierType, ModifierTypeFunc } from "#app/modifier/modifier-type";
import { getModifierType } from "#app/modifier/modifier-type";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";
export class ModifierRewardPhase extends BattlePhase {
protected modifierType: ModifierType;
constructor(modifierTypeFunc: ModifierTypeFunc) {
super();
this.modifierType = getModifierType(modifierTypeFunc);
}
start() {
super.start();
this.doReward().then(() => this.end());
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
globalScene.addModifier(newModifier);
globalScene.playSound("item_fanfare");
globalScene.ui.showText(
i18next.t("battle:rewardGain", {
modifierName: newModifier?.type.name,
}),
null,
() => resolve(),
null,
true,
);
});
}
}