mirror of
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* Create new turnData field for tracking damageResults, check for HitResult in Reviver Seed modifier * Optional chaining for cases like stealth rock * Adds HitResult.SELF for confusion to distinguish from indirect damage * Adds HitResult.SELF to damage sound effect switch * Cover edge case of salt cure, insert HitResult for ALL damage regardless of optional variable * Change Liquid Ooze HitResult to OTHER from HEAL * Adjust OHKO moves to not bypass endure or RSeed * Add tests for reviver seed * Fixes endure to no longer block indirect damage, updates weather damage to be HitResult.OTHER, adds/fixes unit test * Change destiny bond to HitResult.OTHER so it doesn't trigger rseed * Adds destiny bond unit test * Creates additional unit tests for endure * Rename SELF hitresult to CONFUSION * Update CONFUSION enum * Refactors implementation per Wlowscha's suggestions: removes damageSources array and preventEndure variable * Rename HitResult.OTHER to INDIRECT, create INDIRECT_KO for PSong/DBond, add functionality for INDIRECT_KO to damageanim/number handler * Fixes hit result for stealth rock * Removes unnecessary check, makes DamageResult default to EFFECTIVE, updates remaining damageAndUpdate calls to use INDIRECT * Refactors damageAndUpdate to replace optional parameters with object parameter * Fixes based on Kev's suggestions * Updates tsdocs for damageAndUpdate * Fix merge conflict --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
271 lines
9.5 KiB
TypeScript
271 lines
9.5 KiB
TypeScript
import type { BattlerIndex } from "#app/battle";
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import { BattleType } from "#app/battle";
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import { globalScene } from "#app/global-scene";
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import {
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applyPostFaintAbAttrs,
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applyPostKnockOutAbAttrs,
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applyPostVictoryAbAttrs,
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PostFaintAbAttr,
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PostKnockOutAbAttr,
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PostVictoryAbAttr,
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} from "#app/data/ability";
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import type { DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
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import { BattlerTagLapseType } from "#app/data/battler-tags";
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import { battleSpecDialogue } from "#app/data/dialogue";
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import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/moves/move";
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import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
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import { BattleSpec } from "#app/enums/battle-spec";
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import { StatusEffect } from "#app/enums/status-effect";
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import type { EnemyPokemon } from "#app/field/pokemon";
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import type Pokemon from "#app/field/pokemon";
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import { HitResult, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { PokemonInstantReviveModifier } from "#app/modifier/modifier";
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import { SwitchType } from "#enums/switch-type";
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import i18next from "i18next";
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import { DamageAnimPhase } from "./damage-anim-phase";
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import { GameOverPhase } from "./game-over-phase";
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import { PokemonPhase } from "./pokemon-phase";
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import { SwitchPhase } from "./switch-phase";
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import { SwitchSummonPhase } from "./switch-summon-phase";
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import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
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import { VictoryPhase } from "./victory-phase";
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import { isNullOrUndefined } from "#app/utils";
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import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
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export class FaintPhase extends PokemonPhase {
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/**
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* Whether or not enduring (for this phase's purposes, Reviver Seed) should be prevented
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*/
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private preventEndure: boolean;
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/**
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* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
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*/
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private destinyTag?: DestinyBondTag | null;
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/**
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* Grudge tag belonging to the currently fainting Pokemon, if applicable
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*/
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private grudgeTag?: GrudgeTag | null;
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/**
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* The source Pokemon that dealt fatal damage
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*/
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private source?: Pokemon;
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constructor(
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battlerIndex: BattlerIndex,
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preventEndure = false,
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destinyTag?: DestinyBondTag | null,
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grudgeTag?: GrudgeTag | null,
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source?: Pokemon,
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) {
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super(battlerIndex);
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this.preventEndure = preventEndure;
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this.destinyTag = destinyTag;
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this.grudgeTag = grudgeTag;
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this.source = source;
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}
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start() {
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super.start();
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const faintPokemon = this.getPokemon();
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if (!isNullOrUndefined(this.destinyTag) && !isNullOrUndefined(this.source)) {
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this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
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}
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if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
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this.grudgeTag.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
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}
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if (!this.preventEndure) {
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const instantReviveModifier = globalScene.applyModifier(
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PokemonInstantReviveModifier,
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this.player,
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faintPokemon,
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) as PokemonInstantReviveModifier;
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if (instantReviveModifier) {
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faintPokemon.loseHeldItem(instantReviveModifier);
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globalScene.updateModifiers(this.player);
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return this.end();
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}
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}
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/** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */
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for (const pokemon of globalScene.getPlayerField()) {
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if (pokemon?.isActive(true) && pokemon.isPlayer()) {
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globalScene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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}
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}
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if (!this.tryOverrideForBattleSpec()) {
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this.doFaint();
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}
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}
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doFaint(): void {
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const pokemon = this.getPokemon();
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// Track total times pokemon have been KO'd for Last Respects/Supreme Overlord
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if (pokemon.isPlayer()) {
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globalScene.arena.playerFaints += 1;
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globalScene.currentBattle.playerFaintsHistory.push({
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pokemon: pokemon,
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turn: globalScene.currentBattle.turn,
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});
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} else {
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globalScene.currentBattle.enemyFaints += 1;
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globalScene.currentBattle.enemyFaintsHistory.push({
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pokemon: pokemon,
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turn: globalScene.currentBattle.turn,
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});
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}
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globalScene.queueMessage(
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i18next.t("battle:fainted", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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}),
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null,
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true,
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);
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globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
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pokemon.resetTera();
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if (pokemon.turnData?.attacksReceived?.length) {
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const lastAttack = pokemon.turnData.attacksReceived[0];
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applyPostFaintAbAttrs(
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PostFaintAbAttr,
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pokemon,
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globalScene.getPokemonById(lastAttack.sourceId)!,
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new PokemonMove(lastAttack.move).getMove(),
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lastAttack.result,
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); // TODO: is this bang correct?
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} else {
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//If killed by indirect damage, apply post-faint abilities without providing a last move
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applyPostFaintAbAttrs(PostFaintAbAttr, pokemon);
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}
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const alivePlayField = globalScene.getField(true);
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for (const p of alivePlayField) {
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applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon);
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}
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if (pokemon.turnData?.attacksReceived?.length) {
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const defeatSource = this.source;
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if (defeatSource?.isOnField()) {
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applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
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const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
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const pvattrs = pvmove.getAttrs(PostVictoryStatStageChangeAttr);
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if (pvattrs.length) {
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for (const pvattr of pvattrs) {
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pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
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}
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}
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}
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}
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if (this.player) {
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/** The total number of Pokemon in the player's party that can legally fight */
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const legalPlayerPokemon = globalScene.getPokemonAllowedInBattle();
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/** The total number of legal player Pokemon that aren't currently on the field */
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const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true));
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if (!legalPlayerPokemon.length) {
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/** If the player doesn't have any legal Pokemon, end the game */
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globalScene.unshiftPhase(new GameOverPhase());
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} else if (
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globalScene.currentBattle.double &&
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legalPlayerPokemon.length === 1 &&
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legalPlayerPartyPokemon.length === 0
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) {
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/**
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* If the player has exactly one Pokemon in total at this point in a double battle, and that Pokemon
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* is already on the field, unshift a phase that moves that Pokemon to center position.
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*/
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globalScene.unshiftPhase(new ToggleDoublePositionPhase(true));
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} else if (legalPlayerPartyPokemon.length > 0) {
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/**
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* If previous conditions weren't met, and the player has at least 1 legal Pokemon off the field,
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* push a phase that prompts the player to summon a Pokemon from their party.
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*/
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globalScene.pushPhase(new SwitchPhase(SwitchType.SWITCH, this.fieldIndex, true, false));
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}
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} else {
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globalScene.unshiftPhase(new VictoryPhase(this.battlerIndex));
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if ([BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(globalScene.currentBattle.battleType)) {
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const hasReservePartyMember = !!globalScene
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.getEnemyParty()
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.filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot)
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.length;
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if (hasReservePartyMember) {
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globalScene.pushPhase(new SwitchSummonPhase(SwitchType.SWITCH, this.fieldIndex, -1, false, false));
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}
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}
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}
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// in double battles redirect potential moves off fainted pokemon
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if (globalScene.currentBattle.double) {
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const allyPokemon = pokemon.getAlly();
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globalScene.redirectPokemonMoves(pokemon, allyPokemon);
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}
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pokemon.faintCry(() => {
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if (pokemon instanceof PlayerPokemon) {
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pokemon.addFriendship(-FRIENDSHIP_LOSS_FROM_FAINT);
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}
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pokemon.hideInfo();
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globalScene.playSound("se/faint");
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globalScene.tweens.add({
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targets: pokemon,
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duration: 500,
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y: pokemon.y + 150,
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ease: "Sine.easeIn",
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onComplete: () => {
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pokemon.lapseTags(BattlerTagLapseType.FAINT);
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pokemon.y -= 150;
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pokemon.trySetStatus(StatusEffect.FAINT);
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if (pokemon.isPlayer()) {
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globalScene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon);
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} else {
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globalScene.addFaintedEnemyScore(pokemon as EnemyPokemon);
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globalScene.currentBattle.addPostBattleLoot(pokemon as EnemyPokemon);
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}
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pokemon.leaveField();
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this.end();
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},
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});
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});
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}
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tryOverrideForBattleSpec(): boolean {
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switch (globalScene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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if (!this.player) {
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const enemy = this.getPokemon();
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if (enemy.formIndex) {
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globalScene.ui.showDialogue(
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battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin,
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enemy.species.name,
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null,
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() => this.doFaint(),
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);
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} else {
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// Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase
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enemy.hp++;
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globalScene.unshiftPhase(new DamageAnimPhase(enemy.getBattlerIndex(), 0, HitResult.INDIRECT));
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this.end();
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}
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return true;
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}
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}
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return false;
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}
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}
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