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* Update packages * Add default values for tweens * Add mocks for `InputText` and `BBCodeText` * Delete deprecated `vitest.workspace.ts` * Replace `new InputText` with `globalScene.add.rexInputText` * Disable broken Magic Bounce test * Disable broken test in `stockpiling.test.ts`
132 lines
3.9 KiB
TypeScript
132 lines
3.9 KiB
TypeScript
import type { MockGameObject } from "#test/testUtils/mocks/mockGameObject";
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import { MockBBCodeText } from "#test/testUtils/mocks/mocksContainer/mock-bbcode-text";
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import { MockInputText } from "#test/testUtils/mocks/mocksContainer/mock-input-text";
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import { MockContainer } from "#test/testUtils/mocks/mocksContainer/mockContainer";
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import { MockImage } from "#test/testUtils/mocks/mocksContainer/mockImage";
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import { MockNineslice } from "#test/testUtils/mocks/mocksContainer/mockNineslice";
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import { MockPolygon } from "#test/testUtils/mocks/mocksContainer/mockPolygon";
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import { MockRectangle } from "#test/testUtils/mocks/mocksContainer/mockRectangle";
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import { MockSprite } from "#test/testUtils/mocks/mocksContainer/mockSprite";
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import { MockText } from "#test/testUtils/mocks/mocksContainer/mockText";
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import { MockTexture } from "#test/testUtils/mocks/mocksContainer/mockTexture";
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import { MockVideoGameObject } from "#test/testUtils/mocks/mockVideoGameObject";
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/**
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* Stub class for Phaser.Textures.TextureManager
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*/
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export class MockTextureManager {
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private textures: Map<string, any>;
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private scene;
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public add;
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public displayList;
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public list: MockGameObject[] = [];
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constructor(scene) {
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this.scene = scene;
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this.textures = new Map();
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this.displayList = new Phaser.GameObjects.DisplayList(scene);
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this.add = {
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container: this.container.bind(this),
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sprite: this.sprite.bind(this),
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tileSprite: this.sprite.bind(this),
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existing: this.existing.bind(this),
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rectangle: this.rectangle.bind(this),
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nineslice: this.nineslice.bind(this),
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image: this.image.bind(this),
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polygon: this.polygon.bind(this),
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text: this.text.bind(this),
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rexBBCodeText: this.rexBBCodeText.bind(this),
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rexInputText: this.rexInputText.bind(this),
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bitmapText: this.text.bind(this),
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displayList: this.displayList,
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video: () => new MockVideoGameObject(),
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};
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}
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container(x, y) {
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const container = new MockContainer(this, x, y);
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this.list.push(container);
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return container;
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}
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sprite(x, y, texture) {
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const sprite = new MockSprite(this, x, y, texture);
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this.list.push(sprite);
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return sprite;
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}
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existing(_obj) {
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// const whitelist = ["ArenaBase", "PlayerPokemon", "EnemyPokemon"];
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// const key = obj.constructor.name;
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// if (whitelist.includes(key) || obj.texture?.key?.includes("trainer_")) {
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// this.containers.push(obj);
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// }
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}
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/**
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* Returns a mock texture
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* @param key
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*/
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get(key) {
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return new MockTexture(this, key, null);
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}
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rectangle(x, y, width, height, fillColor) {
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const rectangle = new MockRectangle(this, x, y, width, height, fillColor);
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this.list.push(rectangle);
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return rectangle;
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}
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nineslice(x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight) {
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const nineSlice = new MockNineslice(
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this,
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x,
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y,
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texture,
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frame,
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width,
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height,
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leftWidth,
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rightWidth,
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topHeight,
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bottomHeight,
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);
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this.list.push(nineSlice);
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return nineSlice;
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}
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image(x, y, texture) {
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const image = new MockImage(this, x, y, texture);
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this.list.push(image);
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return image;
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}
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text(x, y, content, styleOptions) {
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const text = new MockText(this, x, y, content, styleOptions);
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this.list.push(text);
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return text;
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}
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rexBBCodeText(x, y, content, styleOptions) {
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const text = new MockBBCodeText(this, x, y, content, styleOptions);
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this.list.push(text);
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return text;
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}
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rexInputText(x, y, w, h, content, styleOptions) {
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const text = new MockInputText(this, x, y, w, h, content, styleOptions);
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this.list.push(text);
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return text;
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}
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polygon(x, y, content, fillColor, fillAlpha) {
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const polygon = new MockPolygon(this, x, y, content, fillColor, fillAlpha);
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this.list.push(polygon);
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return polygon;
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}
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exists(key: string): boolean {
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return this.textures.has(key);
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}
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}
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