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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
32 lines
963 B
TypeScript
32 lines
963 B
TypeScript
import { globalScene } from "#app/global-scene";
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import { Phase } from "#app/phase";
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/**
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* Provides EXP to the player's party *without* doing any Pokemon defeated checks or queueing extraneous post-battle phases
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* Intended to be used as a more 1-off phase to provide exp to the party (such as during MEs), rather than cleanup a battle entirely
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*/
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export class PartyExpPhase extends Phase {
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expValue: number;
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useWaveIndexMultiplier?: boolean;
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pokemonParticipantIds?: Set<number>;
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constructor(expValue: number, useWaveIndexMultiplier?: boolean, pokemonParticipantIds?: Set<number>) {
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super();
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this.expValue = expValue;
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this.useWaveIndexMultiplier = useWaveIndexMultiplier;
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this.pokemonParticipantIds = pokemonParticipantIds;
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}
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/**
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* Gives EXP to the party
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*/
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start() {
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super.start();
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globalScene.applyPartyExp(this.expValue, false, this.useWaveIndexMultiplier, this.pokemonParticipantIds);
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this.end();
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}
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}
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