pokerogue/test/abilities/costar.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

79 lines
2.6 KiB
TypeScript

import { Stat } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { CommandPhase } from "#app/phases/command-phase";
import { MessagePhase } from "#app/phases/message-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Abilities - COSTAR", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.ability(AbilityId.COSTAR)
.moveset([MoveId.SPLASH, MoveId.NASTY_PLOT])
.enemyMoveset(MoveId.SPLASH);
});
test("ability copies positive stat stages", async () => {
game.override.enemyAbility(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP, SpeciesId.FLAMIGO]);
let [leftPokemon, rightPokemon] = game.scene.getPlayerField();
game.move.select(MoveId.NASTY_PLOT);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2);
expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(0);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to(MessagePhase);
[leftPokemon, rightPokemon] = game.scene.getPlayerField();
expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2);
expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(2);
});
test("ability copies negative stat stages", async () => {
game.override.enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP, SpeciesId.FLAMIGO]);
let [leftPokemon, rightPokemon] = game.scene.getPlayerField();
expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to(MessagePhase);
[leftPokemon, rightPokemon] = game.scene.getPlayerField();
expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(rightPokemon.getStatStage(Stat.ATK)).toBe(-2);
});
});