mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-12-17 07:15:22 +01:00
722 lines
21 KiB
TypeScript
722 lines
21 KiB
TypeScript
import type { AnySound } from "#app/battle-scene";
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import { globalScene } from "#app/global-scene";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { Phase } from "#app/phase";
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import type { SpeciesFormEvolution } from "#balance/pokemon-evolutions";
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import { FusionSpeciesFormEvolution } from "#balance/pokemon-evolutions";
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import { EVOLVE_MOVE } from "#balance/pokemon-level-moves";
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import { getTypeRgb } from "#data/type";
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import { LearnMoveSituation } from "#enums/learn-move-situation";
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import { UiMode } from "#enums/ui-mode";
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import { cos, sin } from "#field/anims";
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import type { PlayerPokemon, Pokemon } from "#field/pokemon";
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import type { EvolutionSceneHandler } from "#ui/evolution-scene-handler";
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import { fixedInt, getFrameMs, randInt } from "#utils/common";
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import i18next from "i18next";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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export class EvolutionPhase extends Phase {
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// FormChangePhase inherits from this, but EvolutionPhase is not abstract.
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// We have to use the union here
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public readonly phaseName: "EvolutionPhase" | "FormChangePhase" = "EvolutionPhase";
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protected pokemon: PlayerPokemon;
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protected lastLevel: number;
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protected evoChain: Phaser.Tweens.TweenChain | null = null;
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private preEvolvedPokemonName: string;
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private evolution: SpeciesFormEvolution | null;
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private fusionSpeciesEvolved: boolean; // Whether the evolution is of the fused species
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private evolutionBgm: AnySound;
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private evolutionHandler: EvolutionSceneHandler;
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protected evolutionContainer: Phaser.GameObjects.Container;
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protected evolutionBaseBg: Phaser.GameObjects.Image;
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protected evolutionBg: Phaser.GameObjects.Video;
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protected evolutionBgOverlay: Phaser.GameObjects.Rectangle;
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protected evolutionOverlay: Phaser.GameObjects.Rectangle;
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protected pokemonSprite: Phaser.GameObjects.Sprite;
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protected pokemonTintSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoTintSprite: Phaser.GameObjects.Sprite;
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/** Whether the evolution can be cancelled by the player */
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protected canCancel: boolean;
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/**
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* @param pokemon - The Pokemon that is evolving
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* @param evolution - The form being evolved into
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* @param lastLevel - The level at which the Pokemon is evolving
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* @param canCancel - Whether the evolution can be cancelled by the player
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*/
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constructor(pokemon: PlayerPokemon, evolution: SpeciesFormEvolution | null, lastLevel: number, canCancel = true) {
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super();
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this.pokemon = pokemon;
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this.evolution = evolution;
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this.lastLevel = lastLevel;
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this.fusionSpeciesEvolved = evolution instanceof FusionSpeciesFormEvolution;
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this.canCancel = canCancel;
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}
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validate(): boolean {
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return !!this.evolution;
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}
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setMode(): Promise<void> {
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return globalScene.ui.setModeForceTransition(UiMode.EVOLUTION_SCENE);
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}
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/**
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* Set up the following evolution assets
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* - {@linkcode evolutionContainer}
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* - {@linkcode evolutionBaseBg}
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* - {@linkcode evolutionBg}
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* - {@linkcode evolutionBgOverlay}
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* - {@linkcode evolutionOverlay}
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*
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*/
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private setupEvolutionAssets(): void {
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this.evolutionHandler = globalScene.ui.getHandler() as EvolutionSceneHandler;
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this.evolutionContainer = this.evolutionHandler.evolutionContainer;
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this.evolutionBaseBg = globalScene.add.image(0, 0, "default_bg").setOrigin(0);
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this.evolutionBg = globalScene.add
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.video(0, 0, "evo_bg")
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.stop()
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.setOrigin(0)
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.setScale(0.4359673025)
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.setVisible(false);
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this.evolutionBgOverlay = globalScene.add
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.rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6, 0x262626)
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.setOrigin(0)
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.setAlpha(0);
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this.evolutionContainer.add([this.evolutionBaseBg, this.evolutionBgOverlay, this.evolutionBg]);
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this.evolutionOverlay = globalScene.add.rectangle(
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0,
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-globalScene.game.canvas.height / 6,
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globalScene.game.canvas.width / 6,
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globalScene.game.canvas.height / 6 - 48,
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0xffffff,
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);
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this.evolutionOverlay.setOrigin(0).setAlpha(0);
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globalScene.ui.add(this.evolutionOverlay);
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}
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/**
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* Configure the sprite, setting its pipeline data
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* @param pokemon - The pokemon object that the sprite information is configured from
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* @param sprite - The sprite object to configure
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* @param setPipeline - Whether to also set the pipeline; should be false
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* if the sprite is only being updated with new sprite assets
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*
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*
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* @returns The sprite object that was passed in
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*/
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protected configureSprite(pokemon: Pokemon, sprite: Phaser.GameObjects.Sprite, setPipeline = true): typeof sprite {
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const spriteKey = pokemon.getSpriteKey(true);
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try {
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sprite.play(spriteKey);
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} catch (err: unknown) {
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console.error(`Failed to play animation for ${spriteKey}`, err);
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}
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if (setPipeline) {
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sprite.setPipeline(globalScene.spritePipeline, {
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tone: [0.0, 0.0, 0.0, 0.0],
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hasShadow: false,
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teraColor: getTypeRgb(pokemon.getTeraType()),
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isTerastallized: pokemon.isTerastallized,
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});
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}
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sprite
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.setPipelineData("ignoreTimeTint", true)
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.setPipelineData("spriteKey", spriteKey)
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.setPipelineData("shiny", pokemon.shiny)
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.setPipelineData("variant", pokemon.variant);
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for (let k of ["spriteColors", "fusionSpriteColors"]) {
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if (pokemon.summonData.speciesForm) {
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k += "Base";
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}
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sprite.pipelineData[k] = pokemon.getSprite().pipelineData[k];
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}
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return sprite;
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}
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private getPokemonSprite(): Phaser.GameObjects.Sprite {
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const sprite = globalScene.addPokemonSprite(
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this.pokemon,
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this.evolutionBaseBg.displayWidth / 2,
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this.evolutionBaseBg.displayHeight / 2,
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"pkmn__sub",
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);
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sprite.setPipeline(globalScene.spritePipeline, {
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tone: [0.0, 0.0, 0.0, 0.0],
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ignoreTimeTint: true,
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});
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return sprite;
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}
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/**
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* Initialize {@linkcode pokemonSprite}, {@linkcode pokemonTintSprite}, {@linkcode pokemonEvoSprite}, and {@linkcode pokemonEvoTintSprite}
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* and add them to the {@linkcode evolutionContainer}
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*/
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private setupPokemonSprites(): void {
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this.pokemonSprite = this.configureSprite(this.pokemon, this.getPokemonSprite());
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this.pokemonTintSprite = this.configureSprite(
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this.pokemon,
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this.getPokemonSprite().setAlpha(0).setTintFill(0xffffff),
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);
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this.pokemonEvoSprite = this.configureSprite(this.pokemon, this.getPokemonSprite().setVisible(false));
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this.pokemonEvoTintSprite = this.configureSprite(
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this.pokemon,
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this.getPokemonSprite().setVisible(false).setTintFill(0xffffff),
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);
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this.evolutionContainer.add([
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this.pokemonSprite,
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this.pokemonTintSprite,
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this.pokemonEvoSprite,
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this.pokemonEvoTintSprite,
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]);
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}
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async start() {
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super.start();
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await this.setMode();
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if (!this.validate()) {
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return this.end();
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}
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this.setupEvolutionAssets();
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this.setupPokemonSprites();
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this.preEvolvedPokemonName = getPokemonNameWithAffix(this.pokemon);
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this.doEvolution();
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}
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/**
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* Update the sprites depicting the evolved Pokemon
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* @param evolvedPokemon - The evolved Pokemon
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*/
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private updateEvolvedPokemonSprites(evolvedPokemon: Pokemon): void {
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this.configureSprite(evolvedPokemon, this.pokemonEvoSprite, false);
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this.configureSprite(evolvedPokemon, this.pokemonEvoTintSprite, false);
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}
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/**
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* Adds the evolution tween and begins playing it
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*/
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private playEvolutionAnimation(evolvedPokemon: Pokemon): void {
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globalScene.time.delayedCall(1000, () => {
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this.evolutionBgm = globalScene.playSoundWithoutBgm("evolution");
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globalScene.tweens.add({
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targets: this.evolutionBgOverlay,
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alpha: 1,
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delay: 500,
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duration: 1500,
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ease: "Sine.easeOut",
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onComplete: () => {
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globalScene.time.delayedCall(1000, () => {
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this.evolutionBg.setVisible(true).play();
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});
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globalScene.playSound("se/charge");
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this.doSpiralUpward();
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this.fadeOutPokemonSprite(evolvedPokemon);
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},
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});
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});
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}
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private fadeOutPokemonSprite(evolvedPokemon: Pokemon): void {
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globalScene.tweens.addCounter({
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from: 0,
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to: 1,
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duration: 2000,
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onUpdate: t => {
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this.pokemonTintSprite.setAlpha(t.getValue() ?? 1);
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},
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onComplete: () => {
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this.pokemonSprite.setVisible(false);
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globalScene.time.delayedCall(1100, () => {
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globalScene.playSound("se/beam");
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this.doArcDownward();
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this.prepareForCycle(evolvedPokemon);
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});
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},
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});
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}
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/**
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* Prepares the evolution cycle by setting up the tint sprites and starting the cycle
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*/
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private prepareForCycle(evolvedPokemon: Pokemon): void {
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globalScene.time.delayedCall(1500, () => {
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this.pokemonEvoTintSprite.setScale(0.25).setVisible(true);
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this.evolutionHandler.canCancel = this.canCancel;
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this.doCycle(1, undefined, () => {
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if (this.evolutionHandler.cancelled) {
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this.handleFailedEvolution(evolvedPokemon);
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} else {
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this.handleSuccessEvolution(evolvedPokemon);
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}
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});
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});
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}
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/**
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* Show the evolution text and then commence the evolution animation
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*/
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doEvolution(): void {
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globalScene.ui.showText(
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i18next.t("menu:evolving", { pokemonName: this.preEvolvedPokemonName }),
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null,
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() => {
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this.pokemon.cry();
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this.pokemon.getPossibleEvolution(this.evolution).then(evolvedPokemon => {
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this.updateEvolvedPokemonSprites(evolvedPokemon);
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this.playEvolutionAnimation(evolvedPokemon);
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});
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},
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1000,
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);
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}
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/** Used exclusively by {@linkcode handleFailedEvolution} to fade out the evolution sprites and music */
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private fadeOutEvolutionAssets(): void {
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globalScene.tweens.add({
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targets: [this.evolutionBg, this.pokemonTintSprite, this.pokemonEvoSprite, this.pokemonEvoTintSprite],
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alpha: 0,
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duration: 250,
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onComplete: () => {
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this.evolutionBg.setVisible(false);
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},
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});
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SoundFade.fadeOut(globalScene, this.evolutionBgm, 100);
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}
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/**
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* Show the confirmation prompt for pausing evolutions
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* @param endCallback - The callback to call after either option is selected.
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* This should end the evolution phase
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*/
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private showPauseEvolutionConfirmation(endCallback: () => void): void {
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globalScene.ui.setOverlayMode(
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UiMode.CONFIRM,
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() => {
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globalScene.ui.revertMode();
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this.pokemon.pauseEvolutions = true;
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globalScene.ui.showText(
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i18next.t("menu:evolutionsPaused", {
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pokemonName: this.preEvolvedPokemonName,
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}),
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null,
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endCallback,
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3000,
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);
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},
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() => {
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globalScene.ui.revertMode();
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globalScene.time.delayedCall(3000, endCallback);
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},
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);
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}
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/**
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* Used exclusively by {@linkcode handleFailedEvolution} to show the failed evolution UI messages
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*/
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private showFailedEvolutionUI(evolvedPokemon: Pokemon): void {
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globalScene.phaseManager.unshiftNew("EndEvolutionPhase");
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globalScene.ui.showText(
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i18next.t("menu:stoppedEvolving", {
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pokemonName: this.preEvolvedPokemonName,
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}),
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null,
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() => {
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globalScene.ui.showText(
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i18next.t("menu:pauseEvolutionsQuestion", {
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pokemonName: this.preEvolvedPokemonName,
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}),
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null,
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() => {
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const end = () => {
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globalScene.ui.showText("", 0);
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globalScene.playBgm();
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evolvedPokemon.destroy();
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this.end();
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};
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this.showPauseEvolutionConfirmation(end);
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},
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);
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},
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null,
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true,
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);
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}
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/**
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* Fade out the evolution assets, show the failed evolution UI messages, and enqueue the EndEvolutionPhase
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* @param evolvedPokemon - The evolved Pokemon
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*/
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private handleFailedEvolution(evolvedPokemon: Pokemon): void {
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this.pokemonSprite.setVisible(true);
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this.pokemonTintSprite.setScale(1);
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this.fadeOutEvolutionAssets();
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globalScene.phaseManager.unshiftNew("EndEvolutionPhase");
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this.showFailedEvolutionUI(evolvedPokemon);
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}
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/**
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* Fadeout evolution music, play the cry, show the evolution completed text, and end the phase
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*/
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private onEvolutionComplete(evolvedPokemon: Pokemon) {
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SoundFade.fadeOut(globalScene, this.evolutionBgm, 100);
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globalScene.time.delayedCall(250, () => {
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this.pokemon.cry();
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globalScene.time.delayedCall(1250, () => {
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globalScene.playSoundWithoutBgm("evolution_fanfare");
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evolvedPokemon.destroy();
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globalScene.ui.showText(
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i18next.t("menu:evolutionDone", {
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pokemonName: this.preEvolvedPokemonName,
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evolvedPokemonName: this.pokemon.name,
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}),
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null,
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() => this.end(),
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null,
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true,
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fixedInt(4000),
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);
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globalScene.time.delayedCall(fixedInt(4250), () => globalScene.playBgm());
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});
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});
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}
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private postEvolve(evolvedPokemon: Pokemon): void {
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const learnSituation: LearnMoveSituation = this.fusionSpeciesEvolved
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? LearnMoveSituation.EVOLUTION_FUSED
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: this.pokemon.fusionSpecies
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? LearnMoveSituation.EVOLUTION_FUSED_BASE
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: LearnMoveSituation.EVOLUTION;
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const levelMoves = this.pokemon
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.getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation)
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.filter(lm => lm[0] === EVOLVE_MOVE);
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for (const lm of levelMoves) {
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globalScene.phaseManager.unshiftNew("LearnMovePhase", globalScene.getPlayerParty().indexOf(this.pokemon), lm[1]);
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}
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globalScene.phaseManager.unshiftNew("EndEvolutionPhase");
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globalScene.playSound("se/shine");
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this.doSpray();
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globalScene.tweens.chain({
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targets: null,
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tweens: [
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{
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targets: this.evolutionOverlay,
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alpha: 1,
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duration: 250,
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easing: "Sine.easeIn",
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onComplete: () => {
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this.evolutionBgOverlay.setAlpha(1);
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this.evolutionBg.setVisible(false);
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},
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},
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{
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targets: [this.evolutionOverlay, this.pokemonEvoTintSprite],
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alpha: 0,
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duration: 2000,
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delay: 150,
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easing: "Sine.easeIn",
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},
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{
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targets: this.evolutionBgOverlay,
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alpha: 0,
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duration: 250,
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onComplete: () => this.onEvolutionComplete(evolvedPokemon),
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},
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],
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});
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}
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/**
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* Handles a successful evolution
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* @param evolvedPokemon - The evolved Pokemon
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*/
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private handleSuccessEvolution(evolvedPokemon: Pokemon): void {
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globalScene.playSound("se/sparkle");
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this.pokemonEvoSprite.setVisible(true);
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this.doCircleInward();
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globalScene.time.delayedCall(900, () => {
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this.evolutionHandler.canCancel = this.canCancel;
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this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => this.postEvolve(evolvedPokemon));
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});
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}
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doSpiralUpward() {
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let f = 0;
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globalScene.tweens.addCounter({
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repeat: 64,
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duration: getFrameMs(1),
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onRepeat: () => {
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if (f < 64) {
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if (!(f & 7)) {
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for (let i = 0; i < 4; i++) {
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this.doSpiralUpwardParticle((f & 120) * 2 + i * 64);
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}
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}
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f++;
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}
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},
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});
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}
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doArcDownward() {
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let f = 0;
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globalScene.tweens.addCounter({
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repeat: 96,
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duration: getFrameMs(1),
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onRepeat: () => {
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if (f < 96) {
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if (f < 6) {
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for (let i = 0; i < 9; i++) {
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this.doArcDownParticle(i * 16);
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}
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}
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f++;
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}
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},
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});
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}
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/**
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* Return a tween chain that cycles the evolution sprites
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*/
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doCycle(cycles: number, lastCycle = 15, onComplete = () => {}): void {
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// Make our tween start both at the same time
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const tweens: Phaser.Types.Tweens.TweenBuilderConfig[] = [];
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for (let i = cycles; i <= lastCycle; i += 0.5) {
|
|
tweens.push({
|
|
targets: [this.pokemonTintSprite, this.pokemonEvoTintSprite],
|
|
scale: (_target, _key, _value, targetIndex: number, _totalTargets, _tween) => (targetIndex === 0 ? 0.25 : 1),
|
|
ease: "Cubic.easeInOut",
|
|
duration: 500 / i,
|
|
yoyo: i !== lastCycle,
|
|
onComplete: () => {
|
|
if (this.evolutionHandler.cancelled) {
|
|
// cause the tween chain to complete instantly, skipping the remaining tweens.
|
|
this.pokemonEvoTintSprite.setScale(1);
|
|
this.pokemonEvoTintSprite.setVisible(false);
|
|
this.evoChain?.complete?.();
|
|
return;
|
|
}
|
|
if (i === lastCycle) {
|
|
this.pokemonEvoTintSprite.setScale(1);
|
|
}
|
|
},
|
|
});
|
|
}
|
|
|
|
this.evoChain = globalScene.tweens.chain({
|
|
targets: null,
|
|
tweens,
|
|
onComplete: () => {
|
|
this.evoChain = null;
|
|
onComplete();
|
|
},
|
|
});
|
|
}
|
|
|
|
doCircleInward() {
|
|
let f = 0;
|
|
|
|
globalScene.tweens.addCounter({
|
|
repeat: 48,
|
|
duration: getFrameMs(1),
|
|
onRepeat: () => {
|
|
if (!f) {
|
|
for (let i = 0; i < 16; i++) {
|
|
this.doCircleInwardParticle(i * 16, 4);
|
|
}
|
|
} else if (f === 32) {
|
|
for (let i = 0; i < 16; i++) {
|
|
this.doCircleInwardParticle(i * 16, 8);
|
|
}
|
|
}
|
|
f++;
|
|
},
|
|
});
|
|
}
|
|
|
|
doSpray() {
|
|
let f = 0;
|
|
|
|
globalScene.tweens.addCounter({
|
|
repeat: 48,
|
|
duration: getFrameMs(1),
|
|
onRepeat: () => {
|
|
if (!f) {
|
|
for (let i = 0; i < 8; i++) {
|
|
this.doSprayParticle(i);
|
|
}
|
|
} else if (f < 50) {
|
|
this.doSprayParticle(randInt(8));
|
|
}
|
|
f++;
|
|
},
|
|
});
|
|
}
|
|
|
|
doSpiralUpwardParticle(trigIndex: number) {
|
|
const initialX = this.evolutionBaseBg.displayWidth / 2;
|
|
const particle = globalScene.add.image(initialX, 0, "evo_sparkle");
|
|
this.evolutionContainer.add(particle);
|
|
|
|
let f = 0;
|
|
let amp = 48;
|
|
|
|
const particleTimer = globalScene.tweens.addCounter({
|
|
repeat: -1,
|
|
duration: getFrameMs(1),
|
|
onRepeat: () => {
|
|
updateParticle();
|
|
},
|
|
});
|
|
|
|
const updateParticle = () => {
|
|
if (!f || particle.y > 8) {
|
|
particle.setPosition(initialX, 88 - (f * f) / 80);
|
|
particle.y += sin(trigIndex, amp) / 4;
|
|
particle.x += cos(trigIndex, amp);
|
|
particle.setScale(1 - f / 80);
|
|
trigIndex += 4;
|
|
if (f & 1) {
|
|
amp--;
|
|
}
|
|
f++;
|
|
} else {
|
|
particle.destroy();
|
|
particleTimer.remove();
|
|
}
|
|
};
|
|
|
|
updateParticle();
|
|
}
|
|
|
|
doArcDownParticle(trigIndex: number) {
|
|
const initialX = this.evolutionBaseBg.displayWidth / 2;
|
|
const particle = globalScene.add.image(initialX, 0, "evo_sparkle");
|
|
particle.setScale(0.5);
|
|
this.evolutionContainer.add(particle);
|
|
|
|
let f = 0;
|
|
let amp = 8;
|
|
|
|
const particleTimer = globalScene.tweens.addCounter({
|
|
repeat: -1,
|
|
duration: getFrameMs(1),
|
|
onRepeat: () => {
|
|
updateParticle();
|
|
},
|
|
});
|
|
|
|
const updateParticle = () => {
|
|
if (!f || particle.y < 88) {
|
|
particle.setPosition(initialX, 8 + (f * f) / 5);
|
|
particle.y += sin(trigIndex, amp) / 4;
|
|
particle.x += cos(trigIndex, amp);
|
|
amp = 8 + sin(f * 4, 40);
|
|
f++;
|
|
} else {
|
|
particle.destroy();
|
|
particleTimer.remove();
|
|
}
|
|
};
|
|
|
|
updateParticle();
|
|
}
|
|
|
|
doCircleInwardParticle(trigIndex: number, speed: number) {
|
|
const initialX = this.evolutionBaseBg.displayWidth / 2;
|
|
const initialY = this.evolutionBaseBg.displayHeight / 2;
|
|
const particle = globalScene.add.image(initialX, initialY, "evo_sparkle");
|
|
this.evolutionContainer.add(particle);
|
|
|
|
let amp = 120;
|
|
|
|
const particleTimer = globalScene.tweens.addCounter({
|
|
repeat: -1,
|
|
duration: getFrameMs(1),
|
|
onRepeat: () => {
|
|
updateParticle();
|
|
},
|
|
});
|
|
|
|
const updateParticle = () => {
|
|
if (amp > 8) {
|
|
particle.setPosition(initialX, initialY);
|
|
particle.y += sin(trigIndex, amp);
|
|
particle.x += cos(trigIndex, amp);
|
|
amp -= speed;
|
|
trigIndex += 4;
|
|
} else {
|
|
particle.destroy();
|
|
particleTimer.remove();
|
|
}
|
|
};
|
|
|
|
updateParticle();
|
|
}
|
|
|
|
doSprayParticle(trigIndex: number) {
|
|
const initialX = this.evolutionBaseBg.displayWidth / 2;
|
|
const initialY = this.evolutionBaseBg.displayHeight / 2;
|
|
const particle = globalScene.add.image(initialX, initialY, "evo_sparkle");
|
|
this.evolutionContainer.add(particle);
|
|
|
|
let f = 0;
|
|
let yOffset = 0;
|
|
const speed = 3 - randInt(8);
|
|
const amp = 48 + randInt(64);
|
|
|
|
const particleTimer = globalScene.tweens.addCounter({
|
|
repeat: -1,
|
|
duration: getFrameMs(1),
|
|
onRepeat: () => {
|
|
updateParticle();
|
|
},
|
|
});
|
|
|
|
const updateParticle = () => {
|
|
if (!(f & 3)) {
|
|
yOffset++;
|
|
}
|
|
if (trigIndex < 128) {
|
|
particle.setPosition(initialX + (speed * f) / 3, initialY + yOffset);
|
|
particle.y += -sin(trigIndex, amp);
|
|
if (f > 108) {
|
|
particle.setScale(1 - (f - 108) / 20);
|
|
}
|
|
trigIndex++;
|
|
f++;
|
|
} else {
|
|
particle.destroy();
|
|
particleTimer.remove();
|
|
}
|
|
};
|
|
|
|
updateParticle();
|
|
}
|
|
}
|