pokerogue/src
2025-06-20 08:33:56 +02:00
..
@types [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
configs/inputs [Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943) 2025-06-06 17:00:09 -07:00
data Fixed several bugs related to accessing and visualizing held items 2025-06-19 22:29:46 +02:00
enums Pools can now take a HaldItemConfigurationId without weights; set up table of item tiers; used custom pools in Clowning Around ME 2025-06-19 19:55:17 +02:00
events Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into held-item-refactor 2025-06-10 20:09:44 +02:00
field Fixed several bugs related to accessing and visualizing held items 2025-06-19 22:29:46 +02:00
global-vars [Refactor] Merged interfaces/ into @types/; removed runtime orphan modules 2025-06-07 17:28:01 -07:00
items Fixed several bugs related to accessing and visualizing held items 2025-06-19 22:29:46 +02:00
modifier Fixed position of enemy modifier bar 2025-06-20 08:33:56 +02:00
phases Fixed several bugs related to accessing and visualizing held items 2025-06-19 22:29:46 +02:00
pipelines [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
plugins [i18n] Map "biome" namespace to the filename change to "biomes" (#6001) 2025-06-17 12:35:39 -07:00
sprites [Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943) 2025-06-06 17:00:09 -07:00
system Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into held-item-refactor 2025-06-17 18:56:00 +02:00
typings/phaser [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
ui Fixed position of enemy modifier bar 2025-06-20 08:33:56 +02:00
utils Some changes to modifier files 2025-06-17 21:27:03 +02:00
account.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
battle-scene.ts Fixed position of enemy modifier bar 2025-06-20 08:33:56 +02:00
battle.ts Replaced ModifierTier with RewardTier 2025-06-19 18:23:29 +02:00
constants.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
game-mode.ts [Refactor] Rework evolution conditions and descriptions (#5679) 2025-06-16 05:57:51 -07:00
global-event-manager.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
loading-scene.ts Fixed several bugs related to accessing and visualizing held items 2025-06-19 22:29:46 +02:00
main.ts [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
messages.ts [Refactor] Add methods isPlayer and isEnemy to reduce circular imports 2025-06-07 17:44:58 -07:00
overrides.ts Held item overrides now use the new system 2025-06-17 23:37:53 +02:00
phase-manager.ts [Refactor] Fix issues with "last move selected" vs "used" (#5810) 2025-06-15 10:52:44 -07:00
phase.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00
scene-base.ts [Refactor] Create utility function coerceArray (#5723) 2025-06-12 21:30:01 -07:00
starting-wave.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
timed-event-manager.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
touch-controls.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
tutorial.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
ui-inputs.ts [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00