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Fixed position of enemy modifier bar
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@ -2058,7 +2058,7 @@ export default class BattleScene extends SceneBase {
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}
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updateUIPositions(): void {
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const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible()).length;
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const enemyModifierCount = this.enemyModifierBar.totalVisibleLength;
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const biomeWaveTextHeight = this.biomeWaveText.getBottomLeft().y - this.biomeWaveText.getTopLeft().y;
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this.biomeWaveText.setY(
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-(this.game.canvas.height / 6) +
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@ -2888,7 +2888,7 @@ export default class BattleScene extends SceneBase {
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}
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// TODO: Document this
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updateModifiers(player = true): void {
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updateModifiers(player = true, showHeldItems = true): void {
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const modifiers = player ? this.modifiers : (this.enemyModifiers as PersistentModifier[]);
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for (const modifier of modifiers) {
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@ -2909,7 +2909,14 @@ export default class BattleScene extends SceneBase {
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const pokemonA = player ? this.getPlayerParty()[0] : this.getEnemyParty()[0];
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(player ? this.modifierBar : this.enemyModifierBar).updateModifiers(modifiers, pokemonA);
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const bar = player ? this.modifierBar : this.enemyModifierBar;
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if (showHeldItems) {
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bar.updateModifiers(modifiers, pokemonA);
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} else {
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bar.updateModifiers(modifiers);
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}
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if (!player) {
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this.updateUIPositions();
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}
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@ -48,7 +48,7 @@ export const formChangeItemSortFunc = (a: FormChangeItem, b: FormChangeItem): nu
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export class ModifierBar extends Phaser.GameObjects.Container {
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private player: boolean;
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private modifierCache: (PersistentModifier | HeldItemId)[];
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private totalVisibleLength = 0;
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public totalVisibleLength = 0;
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constructor(enemy?: boolean) {
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super(globalScene, 1 + (enemy ? 302 : 0), 2);
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@ -72,19 +72,23 @@ export class ModifierBar extends Phaser.GameObjects.Container {
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this.totalVisibleLength = sortedVisibleModifiers.length + heldItemsA.length + heldItemsB.length;
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sortedVisibleModifiers.forEach((modifier: PersistentModifier, i: number) => {
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let iconCount = 0;
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sortedVisibleModifiers.forEach(modifier => {
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const icon = modifier.getIcon();
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this.addIcon(icon, i, modifier.type.name, modifier.type.getDescription());
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iconCount += 1;
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this.addIcon(icon, iconCount, modifier.type.name, modifier.type.getDescription());
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});
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heldItemsA.forEach((item: HeldItemId, i: number) => {
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heldItemsA.forEach(item => {
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const icon = allHeldItems[item].createPokemonIcon(pokemonA);
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this.addIcon(icon, i, allHeldItems[item].name, allHeldItems[item].description);
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iconCount += 1;
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this.addIcon(icon, iconCount, allHeldItems[item].name, allHeldItems[item].description);
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});
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heldItemsB.forEach((item: HeldItemId, i: number) => {
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heldItemsB.forEach(item => {
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const icon = allHeldItems[item].createPokemonIcon(pokemonB);
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this.addIcon(icon, i, allHeldItems[item].name, allHeldItems[item].description);
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iconCount += 1;
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this.addIcon(icon, iconCount, allHeldItems[item].name, allHeldItems[item].description);
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});
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for (const icon of this.getAll()) {
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@ -269,7 +269,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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const maxUpgradeCount = 0;
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/* Force updateModifiers without pokemon held items */
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globalScene.getModifierBar().updateModifiers(globalScene.modifiers);
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globalScene.updateModifiers(true, false);
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/* Multiplies the appearance duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */
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globalScene.showShopOverlay(750 * globalScene.gameSpeed);
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@ -692,7 +692,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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globalScene.hideLuckText(250);
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/* Normally already called just after the shop, but not sure if it happens in 100% of cases */
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globalScene.getModifierBar().updateModifiers(globalScene.modifiers);
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globalScene.updateModifiers(true);
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const options = this.options.concat(this.shopOptionsRows.flat());
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this.options.splice(0, this.options.length);
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