pokerogue/test/abilities/victory_star.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

61 lines
1.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Victory Star", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.TACKLE, MoveId.SPLASH])
.battleStyle("double")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should increase the accuracy of its user", async () => {
await game.classicMode.startBattle([SpeciesId.VICTINI, SpeciesId.MAGIKARP]);
const user = game.scene.getPlayerField()[0];
vi.spyOn(user, "getAccuracyMultiplier");
game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(user.getAccuracyMultiplier).toHaveReturnedWith(1.1);
});
it("should increase the accuracy of its user's ally", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.VICTINI]);
const ally = game.scene.getPlayerField()[0];
vi.spyOn(ally, "getAccuracyMultiplier");
game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(ally.getAccuracyMultiplier).toHaveReturnedWith(1.1);
});
});