import { BattlerIndex } from "#enums/battler-index"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Victory Star", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.TACKLE, MoveId.SPLASH]) .battleStyle("double") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should increase the accuracy of its user", async () => { await game.classicMode.startBattle([SpeciesId.VICTINI, SpeciesId.MAGIKARP]); const user = game.scene.getPlayerField()[0]; vi.spyOn(user, "getAccuracyMultiplier"); game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); expect(user.getAccuracyMultiplier).toHaveReturnedWith(1.1); }); it("should increase the accuracy of its user's ally", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.VICTINI]); const ally = game.scene.getPlayerField()[0]; vi.spyOn(ally, "getAccuracyMultiplier"); game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); expect(ally.getAccuracyMultiplier).toHaveReturnedWith(1.1); }); });