pokerogue/src/test/abilities/sap_sipper.test.ts
Zach Day 31406b35fd
[Move] Fix type immunities granted by abilities only applying to attacks (#2145)
* Fix type immunity given by abilities only applying to attacking moves

* Add tests for type immunity granted by abilities

* Use Sap Sipper as base for testing
2024-06-12 14:46:45 -04:00

117 lines
5.0 KiB
TypeScript

import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {Species} from "#app/data/enums/species";
import {
CommandPhase,
EnemyCommandPhase, TurnEndPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Moves} from "#app/data/enums/moves";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import {Command} from "#app/ui/command-ui-handler";
import { Abilities } from "#app/data/enums/abilities.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { TerrainType } from "#app/data/terrain.js";
// See also: ArenaTypeAbAttr
describe("Abilities - Sap Sipper", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
});
it("raise attack 1 level and block effects when activated against a grass attack", async() => {
const moveToUse = Moves.LEAFAGE;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.DUSKULL);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
await game.startBattle();
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
});
it("raise attack 1 level and block effects when activated against a grass status move", async() => {
const moveToUse = Moves.SPORE;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
await game.startBattle();
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
expect(game.scene.getEnemyParty()[0].status).toBeUndefined();
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
});
it("do not activate against status moves that target the field", async() => {
const moveToUse = Moves.GRASSY_TERRAIN;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
await game.startBattle();
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain.terrainType).toBe(TerrainType.GRASSY);
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
});
});