import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import * as overrides from "#app/overrides"; import {Species} from "#app/data/enums/species"; import { CommandPhase, EnemyCommandPhase, TurnEndPhase, } from "#app/phases"; import {Mode} from "#app/ui/ui"; import {Moves} from "#app/data/enums/moves"; import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import {Command} from "#app/ui/command-ui-handler"; import { Abilities } from "#app/data/enums/abilities.js"; import { BattleStat } from "#app/data/battle-stat.js"; import { TerrainType } from "#app/data/terrain.js"; // See also: ArenaTypeAbAttr describe("Abilities - Sap Sipper", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); }); it("raise attack 1 level and block effects when activated against a grass attack", async() => { const moveToUse = Moves.LEAFAGE; const enemyAbility = Abilities.SAP_SIPPER; vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.DUSKULL); vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility); await game.startBattle(); const startingOppHp = game.scene.currentBattle.enemyParty[0].hp; game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0); expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1); }); it("raise attack 1 level and block effects when activated against a grass status move", async() => { const moveToUse = Moves.SPORE; const enemyAbility = Abilities.SAP_SIPPER; vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA); vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility); await game.startBattle(); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); expect(game.scene.getEnemyParty()[0].status).toBeUndefined(); expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1); }); it("do not activate against status moves that target the field", async() => { const moveToUse = Moves.GRASSY_TERRAIN; const enemyAbility = Abilities.SAP_SIPPER; vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA); vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility); await game.startBattle(); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); expect(game.scene.arena.terrain).toBeDefined(); expect(game.scene.arena.terrain.terrainType).toBe(TerrainType.GRASSY); expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0); }); });