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* Made `game.phaseInterceptor` fail if move not in moveset also added a few assorted doc fixes * Fixed fail comment * added `map` statement * Fixed tests * Fixed test * Fixed test and comment * Fixed tests * Fixed test v2 * Fixed various tests * Update error msg to not use fullcaps * Fixed remaining tests * Fixed test 0.5 * Fixed up tetss * Fixed test * Fixed imposter tests * Fixed imposter tests * Fiexd remainig tests * Marked test as TODO wasn't as if it was doing anything beforehand but w/e * Update moveHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update moveHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply Biome * Update comment in `spikes.test.ts` * Add faint checks to Spikes test --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| challengeModeHelper.ts | ||
| classicModeHelper.ts | ||
| dailyModeHelper.ts | ||
| field-helper.ts | ||
| gameManagerHelper.ts | ||
| modifiersHelper.ts | ||
| moveHelper.ts | ||
| overridesHelper.ts | ||
| reloadHelper.ts | ||
| settingsHelper.ts | ||