pokerogue/test/moves/spikes.test.ts
Bertie690 2fe50cb761
[Test] Made game.move.select fail if move not in moveset (#5998)
* Made `game.phaseInterceptor` fail if move not in moveset

also added a few assorted doc fixes

* Fixed fail comment

* added `map` statement

* Fixed tests

* Fixed test

* Fixed test and comment

* Fixed tests

* Fixed test v2

* Fixed various tests

* Update error msg to not use fullcaps

* Fixed remaining tests

* Fixed test 0.5

* Fixed up tetss

* Fixed test

* Fixed imposter tests

* Fixed imposter tests

* Fiexd remainig tests

* Marked test as TODO

wasn't as if it was doing anything beforehand but w/e

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply Biome

* Update comment in `spikes.test.ts`

* Add faint checks to Spikes test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-02 12:46:26 -07:00

100 lines
3.1 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { ArenaTrapTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { BattlerIndex } from "#enums/battler-index";
describe("Moves - Spikes", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.SPIKES, MoveId.SPLASH, MoveId.ROAR]);
});
it("should not damage the team that set them", async () => {
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.move.select(MoveId.SPIKES);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
const player = game.scene.getPlayerParty()[0];
expect(player.hp).toBe(player.getMaxHp());
});
it("should damage opposing pokemon that are forced to switch in", async () => {
game.override.startingWave(5);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.move.select(MoveId.SPIKES);
await game.toNextTurn();
game.move.select(MoveId.ROAR);
await game.toNextTurn();
const enemy = game.scene.getEnemyParty()[0];
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should damage opposing pokemon that choose to switch in", async () => {
game.override.startingWave(5);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.move.select(MoveId.SPIKES);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
game.forceEnemyToSwitch();
await game.toNextTurn();
const enemy = game.scene.getEnemyParty()[0];
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
// TODO: re-enable after re-fixing hazards moves
it.todo("should work when all targets fainted", async () => {
game.override.enemySpecies(SpeciesId.DIGLETT).battleStyle("double").startingLevel(1000);
await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.SHUCKLE]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.move.use(MoveId.HYPER_VOICE, BattlerIndex.PLAYER);
game.move.use(MoveId.SPIKES, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(enemy1.isFainted()).toBe(true);
expect(enemy2.isFainted()).toBe(true);
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined();
});
});