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* Made `game.phaseInterceptor` fail if move not in moveset also added a few assorted doc fixes * Fixed fail comment * added `map` statement * Fixed tests * Fixed test * Fixed test and comment * Fixed tests * Fixed test v2 * Fixed various tests * Update error msg to not use fullcaps * Fixed remaining tests * Fixed test 0.5 * Fixed up tetss * Fixed test * Fixed imposter tests * Fixed imposter tests * Fiexd remainig tests * Marked test as TODO wasn't as if it was doing anything beforehand but w/e * Update moveHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update moveHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply Biome * Update comment in `spikes.test.ts` * Add faint checks to Spikes test --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
100 lines
3.1 KiB
TypeScript
100 lines
3.1 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { ArenaTrapTag } from "#app/data/arena-tag";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { BattlerIndex } from "#enums/battler-index";
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describe("Moves - Spikes", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.ability(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.moveset([MoveId.SPIKES, MoveId.SPLASH, MoveId.ROAR]);
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});
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it("should not damage the team that set them", async () => {
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.move.select(MoveId.SPIKES);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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const player = game.scene.getPlayerParty()[0];
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expect(player.hp).toBe(player.getMaxHp());
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});
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it("should damage opposing pokemon that are forced to switch in", async () => {
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game.override.startingWave(5);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.move.select(MoveId.SPIKES);
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await game.toNextTurn();
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game.move.select(MoveId.ROAR);
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await game.toNextTurn();
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const enemy = game.scene.getEnemyParty()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("should damage opposing pokemon that choose to switch in", async () => {
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game.override.startingWave(5);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.move.select(MoveId.SPIKES);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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game.forceEnemyToSwitch();
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await game.toNextTurn();
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const enemy = game.scene.getEnemyParty()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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// TODO: re-enable after re-fixing hazards moves
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it.todo("should work when all targets fainted", async () => {
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game.override.enemySpecies(SpeciesId.DIGLETT).battleStyle("double").startingLevel(1000);
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await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.SHUCKLE]);
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.move.use(MoveId.HYPER_VOICE, BattlerIndex.PLAYER);
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game.move.use(MoveId.SPIKES, BattlerIndex.PLAYER_2);
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await game.toEndOfTurn();
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expect(enemy1.isFainted()).toBe(true);
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expect(enemy2.isFainted()).toBe(true);
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expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined();
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});
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});
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