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* Made `game.phaseInterceptor` fail if move not in moveset also added a few assorted doc fixes * Fixed fail comment * added `map` statement * Fixed tests * Fixed test * Fixed test and comment * Fixed tests * Fixed test v2 * Fixed various tests * Update error msg to not use fullcaps * Fixed remaining tests * Fixed test 0.5 * Fixed up tetss * Fixed test * Fixed imposter tests * Fixed imposter tests * Fiexd remainig tests * Marked test as TODO wasn't as if it was doing anything beforehand but w/e * Update moveHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update moveHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply Biome * Update comment in `spikes.test.ts` * Add faint checks to Spikes test --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
42 lines
1.2 KiB
TypeScript
42 lines
1.2 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Baddy Bad", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH])
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.ability(AbilityId.BALL_FETCH);
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});
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it("should not activate Reflect if the move fails due to Protect", async () => {
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game.override.enemyMoveset(MoveId.PROTECT);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.use(MoveId.BADDY_BAD);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.tags.length).toBe(0);
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});
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});
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