pokerogue/test/abilities/lightningrod.test.ts
Bertie690 2fe50cb761
[Test] Made game.move.select fail if move not in moveset (#5998)
* Made `game.phaseInterceptor` fail if move not in moveset

also added a few assorted doc fixes

* Fixed fail comment

* added `map` statement

* Fixed tests

* Fixed test

* Fixed test and comment

* Fixed tests

* Fixed test v2

* Fixed various tests

* Update error msg to not use fullcaps

* Fixed remaining tests

* Fixed test 0.5

* Fixed up tetss

* Fixed test

* Fixed imposter tests

* Fixed imposter tests

* Fiexd remainig tests

* Marked test as TODO

wasn't as if it was doing anything beforehand but w/e

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply Biome

* Update comment in `spikes.test.ts`

* Add faint checks to Spikes test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-02 12:46:26 -07:00

104 lines
3.6 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Lightningrod", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH, MoveId.SHOCK_WAVE])
.ability(AbilityId.BALL_FETCH)
.battleStyle("double")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should redirect electric type moves", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
});
it("should not redirect non-electric type moves", async () => {
game.override.moveset([MoveId.SPLASH, MoveId.AERIAL_ACE]);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
game.move.select(MoveId.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should boost the user's spatk without damaging", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
const enemy2 = game.scene.getEnemyField()[1];
game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy2.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
it("should not redirect moves changed from electric type via ability", async () => {
game.override.ability(AbilityId.NORMALIZE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should redirect moves changed to electric type via ability", async () => {
game.override.ability(AbilityId.GALVANIZE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
});