pokerogue/src/phases/level-cap-phase.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

22 lines
643 B
TypeScript

import { globalScene } from "#app/global-scene";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
export class LevelCapPhase extends FieldPhase {
constructor() {
super();
}
start(): void {
super.start();
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
// Sound loaded into game as is
globalScene.playSound("level_up_fanfare");
globalScene.ui.showText(i18next.t("battle:levelCapUp", { levelCap: globalScene.getMaxExpLevel() }), null, () => this.end(), null, true);
this.executeForAll(pokemon => pokemon.updateInfo(true));
});
}
}