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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
22 lines
643 B
TypeScript
22 lines
643 B
TypeScript
import { globalScene } from "#app/global-scene";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import { FieldPhase } from "./field-phase";
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export class LevelCapPhase extends FieldPhase {
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constructor() {
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super();
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}
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start(): void {
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super.start();
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globalScene.ui.setMode(Mode.MESSAGE).then(() => {
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// Sound loaded into game as is
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globalScene.playSound("level_up_fanfare");
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globalScene.ui.showText(i18next.t("battle:levelCapUp", { levelCap: globalScene.getMaxExpLevel() }), null, () => this.end(), null, true);
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this.executeForAll(pokemon => pokemon.updateInfo(true));
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});
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}
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}
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