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* Added additional tests for intimidate & ability-ignoring moves * Added a few basic tests for Fishious Rend and Bolt Beak * Fixed comment * Fixe test and added commetn * Update first-attack-double-power.test.ts * Fixed incorrect ignore-abilities.test.ts test suite description * Update ignore-abilities.test.ts suite name * Fix first-attack-double-power.test.ts * Actually fixed import * Update intimidate.test.ts * Fix test imprts * Added guard dog tests * Fixed tests * Renamed test file * Added Payback tests * Fixed accidental unusde class * Fixed tests * Fixed flaky test due to 1 length trainer thing * dd --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
91 lines
2.8 KiB
TypeScript
91 lines
2.8 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { Stat } from "#enums/stat";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { BattleType } from "#enums/battle-type";
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describe("Abilities - Intimidate", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyAbility(AbilityId.INTIMIDATE)
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.ability(AbilityId.INTIMIDATE)
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.passiveAbility(AbilityId.NO_GUARD)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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const enemy = game.field.getEnemyPokemon();
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expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("should lower ATK of all opponents in a double battle", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
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const [enemy1, enemy2] = game.scene.getEnemyField();
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expect(enemy1.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not trigger on switching moves used by wild Pokemon", async () => {
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game.override.enemyMoveset(MoveId.VOLT_SWITCH).battleType(BattleType.WILD);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
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const player = game.field.getPlayerPokemon();
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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game.move.use(MoveId.SPLASH);
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await game.toNextTurn();
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// doesn't lower attack due to not actually switching out
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should trigger on moves that switch user/target out during trainer battles", async () => {
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game.override.battleType(BattleType.TRAINER).startingWave(50);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
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const player = game.field.getPlayerPokemon();
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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game.move.use(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.TELEPORT);
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await game.toNextTurn();
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expect(player.getStatStage(Stat.ATK)).toBe(-2);
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game.move.use(MoveId.DRAGON_TAIL);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.toNextTurn();
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expect(player.getStatStage(Stat.ATK)).toBe(-3);
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});
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});
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