import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { allMoves } from "#app/data/data-lists"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import type Move from "#app/data/moves/move"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { MovePhase } from "#app/phases/move-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Spit Up", () => { let phaserGame: Phaser.Game; let game: GameManager; let spitUp: Move; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { spitUp = allMoves[MoveId.SPIT_UP]; game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.NONE) .enemyLevel(2000) .moveset(MoveId.SPIT_UP) .ability(AbilityId.NONE); vi.spyOn(spitUp, "calculateBattlePower"); }); describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => { it("1 stack -> 100 power", async () => { const stacksToSetup = 1; const expectedPower = 100; await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("2 stacks -> 200 power", async () => { const stacksToSetup = 2; const expectedPower = 200; await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("3 stacks -> 300 power", async () => { const stacksToSetup = 3; const expectedPower = 300; await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); }); it("fails without stacks", async () => { await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeUndefined(); game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SPIT_UP, result: MoveResult.FAIL, targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()], }); expect(spitUp.calculateBattlePower).not.toHaveBeenCalled(); }); describe("restores stat boosts granted by stacks", () => { it("decreases stats based on stored values (both boosts equal)", async () => { await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(MovePhase); expect(pokemon.getStatStage(Stat.DEF)).toBe(1); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SPIT_UP, result: MoveResult.SUCCESS, targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()], }); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(pokemon.getStatStage(Stat.DEF)).toBe(0); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("decreases stats based on stored values (different boosts)", async () => { await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); // for the sake of simplicity (and because other tests cover the setup), set boost amounts directly stockpilingTag.statChangeCounts = { [Stat.DEF]: -1, [Stat.SPDEF]: 2, }; game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SPIT_UP, result: MoveResult.SUCCESS, targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()], }); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(pokemon.getStatStage(Stat.DEF)).toBe(1); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); }); });