pokerogue/src/phases/form-change-phase.ts
Bertie690 6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update overrides.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update berry-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update encounter-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-data.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-scene.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update the-winstrate-challenge-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00

197 lines
8.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { fixedInt } from "#app/utils/common";
import { achvs } from "../system/achv";
import type { SpeciesFormChange } from "../data/pokemon-forms";
import { getSpeciesFormChangeMessage } from "../data/pokemon-forms";
import type { PlayerPokemon } from "../field/pokemon";
import { UiMode } from "#enums/ui-mode";
import type PartyUiHandler from "../ui/party-ui-handler";
import { getPokemonNameWithAffix } from "../messages";
import { EndEvolutionPhase } from "./end-evolution-phase";
import { EvolutionPhase } from "./evolution-phase";
import { BattlerTagType } from "#enums/battler-tag-type";
import { SpeciesFormKey } from "#enums/species-form-key";
export class FormChangePhase extends EvolutionPhase {
private formChange: SpeciesFormChange;
private modal: boolean;
constructor(pokemon: PlayerPokemon, formChange: SpeciesFormChange, modal: boolean) {
super(pokemon, null, 0);
this.formChange = formChange;
this.modal = modal;
}
validate(): boolean {
return !!this.formChange;
}
setMode(): Promise<void> {
if (!this.modal) {
return super.setMode();
}
return globalScene.ui.setOverlayMode(UiMode.EVOLUTION_SCENE);
}
doEvolution(): void {
const preName = getPokemonNameWithAffix(this.pokemon);
this.pokemon.getPossibleForm(this.formChange).then(transformedPokemon => {
[this.pokemonEvoSprite, this.pokemonEvoTintSprite].map(sprite => {
const spriteKey = transformedPokemon.getSpriteKey(true);
try {
sprite.play(spriteKey);
} catch (err: unknown) {
console.error(`Failed to play animation for ${spriteKey}`, err);
}
sprite.setPipelineData("ignoreTimeTint", true);
sprite.setPipelineData("spriteKey", transformedPokemon.getSpriteKey());
sprite.setPipelineData("shiny", transformedPokemon.shiny);
sprite.setPipelineData("variant", transformedPokemon.variant);
["spriteColors", "fusionSpriteColors"].map(k => {
if (transformedPokemon.summonData.speciesForm) {
k += "Base";
}
sprite.pipelineData[k] = transformedPokemon.getSprite().pipelineData[k];
});
});
globalScene.time.delayedCall(250, () => {
globalScene.tweens.add({
targets: this.evolutionBgOverlay,
alpha: 1,
delay: 500,
duration: 1500,
ease: "Sine.easeOut",
onComplete: () => {
globalScene.time.delayedCall(1000, () => {
globalScene.tweens.add({
targets: this.evolutionBgOverlay,
alpha: 0,
duration: 250,
});
this.evolutionBg.setVisible(true);
this.evolutionBg.play();
});
globalScene.playSound("se/charge");
this.doSpiralUpward();
globalScene.tweens.addCounter({
from: 0,
to: 1,
duration: 2000,
onUpdate: t => {
this.pokemonTintSprite.setAlpha(t.getValue());
},
onComplete: () => {
this.pokemonSprite.setVisible(false);
globalScene.time.delayedCall(1100, () => {
globalScene.playSound("se/beam");
this.doArcDownward();
globalScene.time.delayedCall(1000, () => {
this.pokemonEvoTintSprite.setScale(0.25);
this.pokemonEvoTintSprite.setVisible(true);
this.doCycle(1, 1).then(_success => {
globalScene.playSound("se/sparkle");
this.pokemonEvoSprite.setVisible(true);
this.doCircleInward();
globalScene.time.delayedCall(900, () => {
this.pokemon.changeForm(this.formChange).then(() => {
if (!this.modal) {
globalScene.unshiftPhase(new EndEvolutionPhase());
}
globalScene.playSound("se/shine");
this.doSpray();
globalScene.tweens.add({
targets: this.evolutionOverlay,
alpha: 1,
duration: 250,
easing: "Sine.easeIn",
onComplete: () => {
this.evolutionBgOverlay.setAlpha(1);
this.evolutionBg.setVisible(false);
globalScene.tweens.add({
targets: [this.evolutionOverlay, this.pokemonEvoTintSprite],
alpha: 0,
duration: 2000,
delay: 150,
easing: "Sine.easeIn",
onComplete: () => {
globalScene.tweens.add({
targets: this.evolutionBgOverlay,
alpha: 0,
duration: 250,
onComplete: () => {
globalScene.time.delayedCall(250, () => {
this.pokemon.cry();
globalScene.time.delayedCall(1250, () => {
let playEvolutionFanfare = false;
if (this.formChange.formKey.indexOf(SpeciesFormKey.MEGA) > -1) {
globalScene.validateAchv(achvs.MEGA_EVOLVE);
playEvolutionFanfare = true;
} else if (
this.formChange.formKey.indexOf(SpeciesFormKey.GIGANTAMAX) > -1 ||
this.formChange.formKey.indexOf(SpeciesFormKey.ETERNAMAX) > -1
) {
globalScene.validateAchv(achvs.GIGANTAMAX);
playEvolutionFanfare = true;
}
const delay = playEvolutionFanfare ? 4000 : 1750;
globalScene.playSoundWithoutBgm(
playEvolutionFanfare ? "evolution_fanfare" : "minor_fanfare",
);
transformedPokemon.destroy();
globalScene.ui.showText(
getSpeciesFormChangeMessage(this.pokemon, this.formChange, preName),
null,
() => this.end(),
null,
true,
fixedInt(delay),
);
globalScene.time.delayedCall(fixedInt(delay + 250), () =>
globalScene.playBgm(),
);
});
});
},
});
},
});
},
});
});
});
});
});
});
},
});
},
});
});
});
}
end(): void {
this.pokemon.findAndRemoveTags(t => t.tagType === BattlerTagType.AUTOTOMIZED);
if (this.modal) {
globalScene.ui.revertMode().then(() => {
if (globalScene.ui.getMode() === UiMode.PARTY) {
const partyUiHandler = globalScene.ui.getHandler() as PartyUiHandler;
partyUiHandler.clearPartySlots();
partyUiHandler.populatePartySlots();
}
super.end();
});
} else {
super.end();
}
}
}