pokerogue/test/data/status_effect.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

433 lines
13 KiB
TypeScript

import {
Status,
getStatusEffectActivationText,
getStatusEffectDescriptor,
getStatusEffectHealText,
getStatusEffectObtainText,
getStatusEffectOverlapText,
} from "#app/data/status-effect";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { mockI18next } from "#test/testUtils/testUtils";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const pokemonName = "PKM";
const sourceText = "SOURCE";
// TODO: Make this a giant it.each
describe("Status Effect Messages", () => {
describe("NONE", () => {
const statusEffect = StatusEffect.NONE;
it("should return the obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName);
expect(text).toBe("");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("");
});
it("should return the source-obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName, sourceText);
expect(text).toBe("");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("");
});
it("should return the activation text", () => {
mockI18next();
const text = getStatusEffectActivationText(statusEffect, pokemonName);
expect(text).toBe("");
});
it("should return the overlap text", () => {
mockI18next();
const text = getStatusEffectOverlapText(statusEffect, pokemonName);
expect(text).toBe("");
});
it("should return the heal text", () => {
mockI18next();
const text = getStatusEffectHealText(statusEffect, pokemonName);
expect(text).toBe("");
});
it("should return the descriptor", () => {
mockI18next();
const text = getStatusEffectDescriptor(statusEffect);
expect(text).toBe("");
});
});
describe("POISON", () => {
const statusEffect = StatusEffect.POISON;
it("should return the obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:poison.obtain");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("statusEffect:poison.obtain");
});
it("should return the activation text", () => {
mockI18next();
const text = getStatusEffectActivationText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:poison.activation");
});
it("should return the descriptor", () => {
mockI18next();
const text = getStatusEffectDescriptor(statusEffect);
expect(text).toBe("statusEffect:poison.description");
});
it("should return the heal text", () => {
mockI18next();
const text = getStatusEffectHealText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:poison.heal");
});
it("should return the overlap text", () => {
mockI18next();
const text = getStatusEffectOverlapText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:poison.overlap");
});
});
describe("TOXIC", () => {
const statusEffect = StatusEffect.TOXIC;
it("should return the obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:toxic.obtain");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("statusEffect:toxic.obtain");
});
it("should return the activation text", () => {
mockI18next();
const text = getStatusEffectActivationText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:toxic.activation");
});
it("should return the descriptor", () => {
mockI18next();
const text = getStatusEffectDescriptor(statusEffect);
expect(text).toBe("statusEffect:toxic.description");
});
it("should return the heal text", () => {
mockI18next();
const text = getStatusEffectHealText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:toxic.heal");
});
it("should return the overlap text", () => {
mockI18next();
const text = getStatusEffectOverlapText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:toxic.overlap");
});
});
describe("PARALYSIS", () => {
const statusEffect = StatusEffect.PARALYSIS;
it("should return the obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:paralysis.obtain");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("statusEffect:paralysis.obtain");
});
it("should return the activation text", () => {
mockI18next();
const text = getStatusEffectActivationText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:paralysis.activation");
});
it("should return the descriptor", () => {
mockI18next();
const text = getStatusEffectDescriptor(statusEffect);
expect(text).toBe("statusEffect:paralysis.description");
});
it("should return the heal text", () => {
mockI18next();
const text = getStatusEffectHealText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:paralysis.heal");
});
it("should return the overlap text", () => {
mockI18next();
const text = getStatusEffectOverlapText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:paralysis.overlap");
});
});
describe("SLEEP", () => {
const statusEffect = StatusEffect.SLEEP;
it("should return the obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:sleep.obtain");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("statusEffect:sleep.obtain");
});
it("should return the activation text", () => {
mockI18next();
const text = getStatusEffectActivationText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:sleep.activation");
});
it("should return the descriptor", () => {
mockI18next();
const text = getStatusEffectDescriptor(statusEffect);
expect(text).toBe("statusEffect:sleep.description");
});
it("should return the heal text", () => {
mockI18next();
const text = getStatusEffectHealText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:sleep.heal");
});
it("should return the overlap text", () => {
mockI18next();
const text = getStatusEffectOverlapText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:sleep.overlap");
});
});
describe("FREEZE", () => {
const statusEffect = StatusEffect.FREEZE;
it("should return the obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:freeze.obtain");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("statusEffect:freeze.obtain");
});
it("should return the activation text", () => {
mockI18next();
const text = getStatusEffectActivationText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:freeze.activation");
});
it("should return the descriptor", () => {
mockI18next();
const text = getStatusEffectDescriptor(statusEffect);
expect(text).toBe("statusEffect:freeze.description");
});
it("should return the heal text", () => {
mockI18next();
const text = getStatusEffectHealText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:freeze.heal");
});
it("should return the overlap text", () => {
mockI18next();
const text = getStatusEffectOverlapText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:freeze.overlap");
});
});
describe("BURN", () => {
const statusEffect = StatusEffect.BURN;
it("should return the obtain text", () => {
mockI18next();
const text = getStatusEffectObtainText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:burn.obtain");
const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, "");
expect(emptySourceText).toBe("statusEffect:burn.obtain");
});
it("should return the activation text", () => {
mockI18next();
const text = getStatusEffectActivationText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:burn.activation");
});
it("should return the descriptor", () => {
mockI18next();
const text = getStatusEffectDescriptor(statusEffect);
expect(text).toBe("statusEffect:burn.description");
});
it("should return the heal text", () => {
mockI18next();
const text = getStatusEffectHealText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:burn.heal");
});
it("should return the overlap text", () => {
mockI18next();
const text = getStatusEffectOverlapText(statusEffect, pokemonName);
expect(text).toBe("statusEffect:burn.overlap");
});
});
});
describe("Status Effects", () => {
describe("Paralysis", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.QUICK_ATTACK])
.ability(AbilityId.BALL_FETCH)
.statusEffect(StatusEffect.PARALYSIS);
});
it("causes the pokemon's move to fail when activated", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.QUICK_ATTACK);
await game.move.forceStatusActivation(true);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(true);
expect(game.scene.getPlayerPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});
describe("Sleep", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should last the appropriate number of turns", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});
describe("Behavior", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.NUZZLE)
.enemyLevel(2000);
});
it("should not inflict a 0 HP mon with a status", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const player = game.scene.getPlayerPokemon()!;
player.hp = 0;
expect(player.trySetStatus(StatusEffect.BURN)).toBe(false);
expect(player.status?.effect).not.toBe(StatusEffect.BURN);
});
});
});