import { Status, getStatusEffectActivationText, getStatusEffectDescriptor, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText, } from "#app/data/status-effect"; import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { mockI18next } from "#test/testUtils/testUtils"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; const pokemonName = "PKM"; const sourceText = "SOURCE"; // TODO: Make this a giant it.each describe("Status Effect Messages", () => { describe("NONE", () => { const statusEffect = StatusEffect.NONE; it("should return the obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName); expect(text).toBe(""); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe(""); }); it("should return the source-obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName, sourceText); expect(text).toBe(""); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe(""); }); it("should return the activation text", () => { mockI18next(); const text = getStatusEffectActivationText(statusEffect, pokemonName); expect(text).toBe(""); }); it("should return the overlap text", () => { mockI18next(); const text = getStatusEffectOverlapText(statusEffect, pokemonName); expect(text).toBe(""); }); it("should return the heal text", () => { mockI18next(); const text = getStatusEffectHealText(statusEffect, pokemonName); expect(text).toBe(""); }); it("should return the descriptor", () => { mockI18next(); const text = getStatusEffectDescriptor(statusEffect); expect(text).toBe(""); }); }); describe("POISON", () => { const statusEffect = StatusEffect.POISON; it("should return the obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName); expect(text).toBe("statusEffect:poison.obtain"); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe("statusEffect:poison.obtain"); }); it("should return the activation text", () => { mockI18next(); const text = getStatusEffectActivationText(statusEffect, pokemonName); expect(text).toBe("statusEffect:poison.activation"); }); it("should return the descriptor", () => { mockI18next(); const text = getStatusEffectDescriptor(statusEffect); expect(text).toBe("statusEffect:poison.description"); }); it("should return the heal text", () => { mockI18next(); const text = getStatusEffectHealText(statusEffect, pokemonName); expect(text).toBe("statusEffect:poison.heal"); }); it("should return the overlap text", () => { mockI18next(); const text = getStatusEffectOverlapText(statusEffect, pokemonName); expect(text).toBe("statusEffect:poison.overlap"); }); }); describe("TOXIC", () => { const statusEffect = StatusEffect.TOXIC; it("should return the obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName); expect(text).toBe("statusEffect:toxic.obtain"); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe("statusEffect:toxic.obtain"); }); it("should return the activation text", () => { mockI18next(); const text = getStatusEffectActivationText(statusEffect, pokemonName); expect(text).toBe("statusEffect:toxic.activation"); }); it("should return the descriptor", () => { mockI18next(); const text = getStatusEffectDescriptor(statusEffect); expect(text).toBe("statusEffect:toxic.description"); }); it("should return the heal text", () => { mockI18next(); const text = getStatusEffectHealText(statusEffect, pokemonName); expect(text).toBe("statusEffect:toxic.heal"); }); it("should return the overlap text", () => { mockI18next(); const text = getStatusEffectOverlapText(statusEffect, pokemonName); expect(text).toBe("statusEffect:toxic.overlap"); }); }); describe("PARALYSIS", () => { const statusEffect = StatusEffect.PARALYSIS; it("should return the obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName); expect(text).toBe("statusEffect:paralysis.obtain"); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe("statusEffect:paralysis.obtain"); }); it("should return the activation text", () => { mockI18next(); const text = getStatusEffectActivationText(statusEffect, pokemonName); expect(text).toBe("statusEffect:paralysis.activation"); }); it("should return the descriptor", () => { mockI18next(); const text = getStatusEffectDescriptor(statusEffect); expect(text).toBe("statusEffect:paralysis.description"); }); it("should return the heal text", () => { mockI18next(); const text = getStatusEffectHealText(statusEffect, pokemonName); expect(text).toBe("statusEffect:paralysis.heal"); }); it("should return the overlap text", () => { mockI18next(); const text = getStatusEffectOverlapText(statusEffect, pokemonName); expect(text).toBe("statusEffect:paralysis.overlap"); }); }); describe("SLEEP", () => { const statusEffect = StatusEffect.SLEEP; it("should return the obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName); expect(text).toBe("statusEffect:sleep.obtain"); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe("statusEffect:sleep.obtain"); }); it("should return the activation text", () => { mockI18next(); const text = getStatusEffectActivationText(statusEffect, pokemonName); expect(text).toBe("statusEffect:sleep.activation"); }); it("should return the descriptor", () => { mockI18next(); const text = getStatusEffectDescriptor(statusEffect); expect(text).toBe("statusEffect:sleep.description"); }); it("should return the heal text", () => { mockI18next(); const text = getStatusEffectHealText(statusEffect, pokemonName); expect(text).toBe("statusEffect:sleep.heal"); }); it("should return the overlap text", () => { mockI18next(); const text = getStatusEffectOverlapText(statusEffect, pokemonName); expect(text).toBe("statusEffect:sleep.overlap"); }); }); describe("FREEZE", () => { const statusEffect = StatusEffect.FREEZE; it("should return the obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName); expect(text).toBe("statusEffect:freeze.obtain"); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe("statusEffect:freeze.obtain"); }); it("should return the activation text", () => { mockI18next(); const text = getStatusEffectActivationText(statusEffect, pokemonName); expect(text).toBe("statusEffect:freeze.activation"); }); it("should return the descriptor", () => { mockI18next(); const text = getStatusEffectDescriptor(statusEffect); expect(text).toBe("statusEffect:freeze.description"); }); it("should return the heal text", () => { mockI18next(); const text = getStatusEffectHealText(statusEffect, pokemonName); expect(text).toBe("statusEffect:freeze.heal"); }); it("should return the overlap text", () => { mockI18next(); const text = getStatusEffectOverlapText(statusEffect, pokemonName); expect(text).toBe("statusEffect:freeze.overlap"); }); }); describe("BURN", () => { const statusEffect = StatusEffect.BURN; it("should return the obtain text", () => { mockI18next(); const text = getStatusEffectObtainText(statusEffect, pokemonName); expect(text).toBe("statusEffect:burn.obtain"); const emptySourceText = getStatusEffectObtainText(statusEffect, pokemonName, ""); expect(emptySourceText).toBe("statusEffect:burn.obtain"); }); it("should return the activation text", () => { mockI18next(); const text = getStatusEffectActivationText(statusEffect, pokemonName); expect(text).toBe("statusEffect:burn.activation"); }); it("should return the descriptor", () => { mockI18next(); const text = getStatusEffectDescriptor(statusEffect); expect(text).toBe("statusEffect:burn.description"); }); it("should return the heal text", () => { mockI18next(); const text = getStatusEffectHealText(statusEffect, pokemonName); expect(text).toBe("statusEffect:burn.heal"); }); it("should return the overlap text", () => { mockI18next(); const text = getStatusEffectOverlapText(statusEffect, pokemonName); expect(text).toBe("statusEffect:burn.overlap"); }); }); }); describe("Status Effects", () => { describe("Paralysis", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.BALL_FETCH) .moveset([MoveId.QUICK_ATTACK]) .ability(AbilityId.BALL_FETCH) .statusEffect(StatusEffect.PARALYSIS); }); it("causes the pokemon's move to fail when activated", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.QUICK_ATTACK); await game.move.forceStatusActivation(true); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(true); expect(game.scene.getPlayerPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); }); }); describe("Sleep", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should last the appropriate number of turns", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.status = new Status(StatusEffect.SLEEP, 0, 4); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(player.status.effect).toBe(StatusEffect.SLEEP); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(player.status.effect).toBe(StatusEffect.SLEEP); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(player.status.effect).toBe(StatusEffect.SLEEP); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(player.status).toBeFalsy(); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); }); describe("Behavior", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.NUZZLE) .enemyLevel(2000); }); it("should not inflict a 0 HP mon with a status", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]); const player = game.scene.getPlayerPokemon()!; player.hp = 0; expect(player.trySetStatus(StatusEffect.BURN)).toBe(false); expect(player.status?.effect).not.toBe(StatusEffect.BURN); }); }); });