pokerogue/src
2025-02-14 13:47:47 +01:00
..
@types [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
configs/inputs add new lint rules....again 2024-10-04 13:08:31 +08:00
data [Ability][Bug] Remove partial designation from Quark Drive and Protosynthesis #5315 2025-02-13 16:20:54 -05:00
enums [Ability] [Move] Implement Magic Bounce and Magic Coat (#5225) 2025-02-11 03:25:36 -08:00
events [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
field [Move] Spectral Thief Full Implementation (#4891) 2025-02-11 03:26:01 -08:00
interfaces [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
modifier [Balance] Change IV Scanner to single stack (#5299) 2025-02-11 16:35:24 -06:00
phases [Balance] Change IV Scanner to single stack (#5299) 2025-02-11 16:35:24 -06:00
pipelines [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
plugins Merge branch 'beta' into hebrew-pr 2025-02-14 13:47:47 +01:00
system Merge branch 'beta' into hebrew-pr 2025-02-14 13:47:47 +01:00
test [Bug][Test] Adding bypass faint to abilities that need it + fixing Perish Body (#5226) 2025-02-11 17:01:54 -06:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui Merge branch 'beta' into hebrew-pr 2025-02-14 13:47:47 +01:00
account.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
battle-scene.ts [Ability] [Move] Implement Magic Bounce and Magic Coat (#5225) 2025-02-11 03:25:36 -08:00
battle.ts [Ability][Move] Last Respects Refactor and Full Implementation (#5200) 2025-02-11 00:53:37 -06:00
constants.ts Revert "[UI/UX] Refactor and enable seasonal splash messages (#5009)" (#5014) 2024-12-19 16:04:12 -08:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
loading-scene.ts [Misc] Add data for theoretical Valentine's event (#5244) 2025-02-10 00:30:39 -06:00
main.ts [Hotfix] Fix manifest getting loaded before the game is initialized (#4739) 2024-10-27 21:32:30 +01:00
messages.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
overrides.ts [Refactor/Bug] Pokemon.leaveField(), Fix Related Abilities (#5191) 2025-02-06 18:37:50 -05:00
phase.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
scene-base.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
timed-event-manager.ts [Misc] Add data for theoretical Valentine's event (#5244) 2025-02-10 00:30:39 -06:00
touch-controls.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
tutorial.ts [UI/UX] In-Game Pokedex (#5083) 2025-02-08 11:48:06 -05:00
ui-inputs.ts [UI/UX] In-Game Pokedex (#5083) 2025-02-08 11:48:06 -05:00
utils.test.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
utils.ts Merge branch 'pagefaultgames:beta' into hebrew-pr 2025-02-05 16:39:51 +01:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00